Jump to content
'RZL

MapCore CS:GO Playtesting 4.0

Recommended Posts

36 minutes ago, Bøttn said:

Hey, i requested my map tested the 22.april, but that's friday. If posible, can we test it on thursday the 21.april?

Hey, I moved your request to thursday. Still have to verify if your map is ready for playtesting though. Also, please create a MapCore thread first, and gather some feedback on there.

To everyone: 

Sorry, the demos are broken as of now and I know no solution to it. Please hit me up if you got an idea on how to fix them and we'll try to work it out.

Cheers

Share this post


Link to post
Share on other sites
58 minutes ago, 'RZL said:

Hey, I moved your request to thursday. Still have to verify if your map is ready for playtesting though. Also, please create a MapCore thread first, and gather some feedback on there.

To everyone: 

Sorry, the demos are broken as of now and I know no solution to it. Please hit me up if you got an idea on how to fix them and we'll try to work it out.

Cheers

Okey nice! 

You mean like this? 

 

Share this post


Link to post
Share on other sites

Hello mapcore friends! We're planning on doing a 5on5 competitive playtest of de_agency once again tonight (21 CET regular playtesting time). Legendary Eagle - Supreme Master skill range. Lemme know if you're game. :)

Share this post


Link to post
Share on other sites
On 22/05/2016 at 8:53 PM, Puddy said:

Thanks for playing peeps! Lemme know if you have any feedback!

One thing I felt from the two playtests that Long A felt a little too disconnected from the rest of the map- you have the main route to the far right of T spawn (quite far from the rest of the action) and one connector in mid that could be missed by new players as it's small and partially hidden by the balcony.

I would possibly rework the mid to long A connector to make it larger and feel more like a main route- not sure how it would work but in theory but I think it could allow CTs to push up long A to support mid players where required. A risky rotation with good rewards and could potentially fix the highlighted issues with mid.

Someone else said that they though mid's issue was it was the only part of the map copied verbatim from CS_agency. It worked well there because the terrorists had a strong defending position- it may need to be reworked to give CTs more of an advantage.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...