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MapCore CS:GO Playtesting 4.0

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I would guess there's a lot of unclipped stuff to climb? 

kz_funhouseclimbv3

Well I guess it's not that bad. I mean, i clipped most of the basic stuff.
Only thing left are spots where you can trhow the bomb over a wall or boost someone over a wall.
But then the player would be out of the map or stuck so There is no point doing it ( I hope)

The playtest is just for the layout though. i hope people will play it that way.

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Well I guess it's not that bad. I mean, i clipped most of the basic stuff.Only thing left are spots where you can trhow the bomb over a wall or boost someone over a wall.
But then the player would be out of the map or stuck so There is no point doing it ( I hope)

The playtest is just for the layout though. i hope people will play it that way.

It's safer to just clip everything. It also prevents people getting snagged on doorways or props which can be life/death situation and you don't know how badly it can be abused. Favela in one of the early operations had a horrific boost in T spawn which broke the map and was heavily abused. You could get on top of the map and jump across the rooftops, but also had no draw surfaces so you could give information and basically had WH against CTs

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@Fnuggi and @Tomato There is a very hard jump section on B. While the jump isn't that rewarding, I can see people trying to do it for all of warm up.

On B site there are a few intentional jumps, but most of them aren't hard, cause I can do it and I'm not a good jumper.
That's probably the reason I didn't find the one you mentioned.

Maybe You can show me?

(map thread

Edited by Tomato

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Just a heads up, I'm creating a forum thread for my map as requested. Can I fill the form again right away or should I wait?

You can fill the form again right away, or you can just post the link to the thread in here and I'll update your submission.

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