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MapCore CS:GO Playtesting 4.0


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Today marks my three year anniversary of hosting playtests for MapCore. I think this is a good time for me to go into retirement and hand the organization over to a suitable successor. And the su

I would like to thank you for your diligent work hosting the server. You have been very generous and patient and I am certain a lot of Mapcore mappers are very thankful for your service. I know I am!

PSA: New Playtest Plugin! Those of you who attended the last playtests might have noticed already, we're using a new plugin for our playtests! Splewis, one of the greatest plugin creators for Counter

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Any chance i could have my map PlayTested here on Mapcore :) I've had this map in a block out state for alittle as i havent been about too keep developing it untill now. I cant wait for it too be tested if you accept.. Thank you and let me know if its possible.

​Any map can be playtested, read the post to see what you have to do

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Submitted my map. Download file has all radar content and .kv etc. but they're all packed into the map already anyways. Noticed just now that Daruth and I both applied for the second playtest on the 6/9 date. If his map is accepted for that date first then I'll gladly take the next date (The 11th I believe?)

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Just realized I had packed a different version of the radar. This link should fix that issue: https://drive.google.com/file/d/0B29xbu6_0oAjOHNmdW51M2w1ZzA/view

Not sure what the spawns comment is though? There's never been an issue with spawns that I've had.

​Do you have at least 20 spawns? It's because the server has 20 slots and if there isn't 20 spawns, only a certain amount of people can play. Regarding visibility, did you not see the post I made in your thread? I outlined various areas of bad visibility, I would maybe fix them to allow for a less frustrating play-test.

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​Do you have at least 20 spawns? It's because the server has 20 slots and if there isn't 20 spawns, only a certain amount of people can play. Regarding visibility, did you not see the post I made in your thread? I outlined various areas of bad visibility, I would maybe fix them to allow for a less frustrating play-test.

I do have 10 and 10 on each side. That comment came off the list with the update I gave so not sure what was wrong the first time. Yours being the longest post I attempted to fix as many as the peek spots and crate issues as possible and pretty much everything you posted so it should be good at least in those spots. 

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I do have 10 and 10 on each side. That comment came off the list with the update I gave so not sure what was wrong the first time. Yours being the longest post I attempted to fix as many as the peek spots and crate issues as possible and pretty much everything you posted so it should be good at least in those spots. 

​You may have 10 spawns on each side but only 8 work on CT side and 9 on T side.

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