Jump to content

MapCore CS:GO Playtesting 4.0

Recommended Posts

rzl this is the minimap: (SNIP]


Thanks! When we were talking I was thinking of something like this: 



Light green = too long sightline, i would try to break it up.

Red = Close or remove these areas since they aren't solid gameplay wise imo

Darker green = 1. increase the hostage rescue zone a little, 2. open this entrance instead of the other one, 3. make this underground route a little different with the new entrance.


these are just some thoughts of course and its up to you what do with them

Share this post

Link to post
Share on other sites



Light green has been broken.

I have increased the size of the hostage rescue zone.

Not sure about 2 and 3 exactly, but I have changed the underground section to make it more chokey, with shorter sight lines. Originally 2 was open, I might try it again, it would force Ts to be a bit more defensive mid if the CTs can enter from the left and right of the church.

Share this post

Link to post
Share on other sites

Playtest Schedule
Playtest 15.04.14

  • Niller's defuse map KOLARI's DE_Tibet
  • Cincinati's DE_Disruption

Playtest 17.04.14

  • OrnateBaboon's DE_Italian
  • Anduriel's and SirK's DE_Losttemple

Playtest 20.04.14

  • xCuDi's map
  • tr0nic's DE_Mocha

Playtest 22.04.14

  • Borgking's DE_Acceleration
  • Stranger's DE_Workingtitle
  • ESToomere's AR_Potato

Playtest 24.04.14

  • KingGambit's DE_Fracture
  • Vinneri's DE_Theos

Playtest 27.04.14

  • Gooba's DE_Apache
  • Jebus' DE_Rostok

Playtest 29.04.14

  • text_fish's map
  • [OPEN]

Playtest 01.05.14

  • [OPEN]
  • [OPEN]

Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

Edited by 'RZL

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...