'RZL Posted January 8, 2016 Author Report Share Posted January 8, 2016 (edited) I just tried the version I uploaded to dropbox and it works fine. Any idea what else might have caused it to crash for you, but not for me?I just tried it, it crashed for me as well. Try to compile your map and pack it again. Take special care of your packing as there is a higher chance that's the cause. It most likely works for you because you also have the original files in your csgo directory. Edited January 8, 2016 by 'RZL MaanMan 1 Quote Link to comment Share on other sites More sharing options...
major.quin_n Posted January 10, 2016 Report Share Posted January 10, 2016 @'RZL my map is ready, I fixed all of the things you asked me to do. Quote Link to comment Share on other sites More sharing options...
laminutederire Posted January 10, 2016 Report Share Posted January 10, 2016 (edited) @'RZL could you move my submission for this Thursday the 14th please?Thanks in advance Edited January 10, 2016 by laminutederire Quote Link to comment Share on other sites More sharing options...
'RZL Posted January 11, 2016 Author Report Share Posted January 11, 2016 (edited) PSA: I made some little changes to the playtest settings to comply with the matchmaking timers and to improve the playtest experience.Roundtime is now 1:55 (2:00 before)Bombtimer is now 0:40 (0:45 before)Warmuptime is now 5:00 (7:00 before)Amount of restarts is now 3 (4 before)Holiday Freezecam Effect should be deactivated now'RZL is now permanently in God Mode to balance the teams (in his favor) Edited January 11, 2016 by 'RZL jackophant, MaanMan, Vaya and 5 others 8 Quote Link to comment Share on other sites More sharing options...
jackophant Posted January 12, 2016 Report Share Posted January 12, 2016 'RZL is now permanently in God Mode to balance the teams (in his favor)You need it after all the rocket league you've been playing Squad, 'RZL and Vaya 3 Quote Link to comment Share on other sites More sharing options...
Tomato Posted January 22, 2016 Report Share Posted January 22, 2016 If my map is still greyboxed and not detailed, but the layout is set and most of the basic principles of the map are there, can I submit it for a test then? Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted January 22, 2016 Report Share Posted January 22, 2016 (edited) If my map is still greyboxed and not detailed, but the layout is set and most of the basic principles of the map are there, can I submit it for a test then?A map doesn't have to be detailed to be tested. You need:-At least 10 spawns per team-Basic optimization so it runs on every PC-Working Radar-Custom content packed-Basic clippingBasically it just has to be in a playable state so valuable testing is possible. Edited January 24, 2016 by El_Exodus Quote Link to comment Share on other sites More sharing options...
Tomato Posted January 22, 2016 Report Share Posted January 22, 2016 A map doesn't have to be detailed to be tested. You need:-10 spawns per team-Basic optimization so it runs on every PC-Working Radar-Custom content packed-Basic clippingBasically it just has to be in a playable state so valuable testing is possible. Well it has spawns, I know how to make a working radar and how to pack the custom content.For optimization i'm not so sure. I've never looked into that, but I guess while the map is still quite simple it doesn't need much optimization.About the clipping:I clipped some spots where you should get over while jumping on your own.I clipped spots where the bomb would get stuck.But there are spots (walls) where you can boost ur friend on or throw the bomb over.If a player has some common sense, he would know that isn't a spot he should boost or throw the bomb,Is it necessary to clip those spots too? Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted January 22, 2016 Report Share Posted January 22, 2016 Well it has spawns, I know how to make a working radar and how to pack the custom content.For optimization i'm not so sure. I've never looked into that, but I guess while the map is still quite simple it doesn't need much optimization.About the clipping:I clipped some spots where you should get over while jumping on your own.I clipped spots where the bomb would get stuck.But there are spots (walls) where you can boost ur friend on or throw the bomb over.If a player has some common sense, he would know that isn't a spot he should boost or throw the bomb,Is it necessary to clip those spots too?-Greyboxes need only little optimization, but if you skip this by 100% it might be unplayable on some PCs.-Just avoid selfboosts so nobody is able to get out of the map on their own. Quote Link to comment Share on other sites More sharing options...
Tomato Posted January 22, 2016 Report Share Posted January 22, 2016 (edited) -Greyboxes need only little optimization, but if you skip this by 100% it might be unplayable on some PCs.-Just avoid selfboosts so nobody is able to get out of the map on their own.Okay, I'll look into some optimization techniques, never bad to learn them anyway.Any tips? Edited January 22, 2016 by Tomato Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted January 22, 2016 Report Share Posted January 22, 2016 (edited) Okay, I'll look into some optimization techniques, never bad to learn them anyway.Any tips?func_detail; hint/skip; render distance for models; area portals(enough to do this in later stages of a map) Edited January 22, 2016 by El_Exodus Tomato 1 Quote Link to comment Share on other sites More sharing options...
MinorThreat Posted January 23, 2016 Report Share Posted January 23, 2016 I've recently submitted my map, Docks, for playtesting. It was rejected because the custom content wasn't packed into the .bsp. I think I may have uploaded the wrong file and was wondering whether you could give it another try:http://steamcommunity.com/sharedfiles/filedetails/?id=606876470 Quote Link to comment Share on other sites More sharing options...
'RZL Posted January 24, 2016 Author Report Share Posted January 24, 2016 I've recently submitted my map, Docks, for playtesting. It was rejected because the custom content wasn't packed into the .bsp. I think I may have uploaded the wrong file and was wondering whether you could give it another try:http://steamcommunity.com/sharedfiles/filedetails/?id=606876470Just checked it, there is still custom content missing, the radar is the same as well. Here is a screenshot: http://i.imgur.com/YwPzs37.jpg Quote Link to comment Share on other sites More sharing options...
Squad Posted January 24, 2016 Report Share Posted January 24, 2016 If my map is still greyboxed and not detailed, but the layout is set and most of the basic principles of the map are there, can I submit it for a test then?Yes. Just make sure the map has a working radar, enough spawn points (16 per team) and working bomb sites/hostages. Quote Link to comment Share on other sites More sharing options...
Tomato Posted January 24, 2016 Report Share Posted January 24, 2016 Yes. Just make sure the map has a working radar, enough spawn points (16 per team) and working bomb sites/hostages.Okay, thanks to remind me of the 16 spawnpoints per team.I just have 10 each.And i'll probably add some priority too them, something I learned today by browsing the forum. Squad 1 Quote Link to comment Share on other sites More sharing options...
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