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Posted (edited)

This is my entry for the GAMEBANANA/CEVO competition !

http://www.youtube.com/watch?v=i-z0pANe5Vw&list=UUcKPzElUM7CCzKqfFRuIveg



5334728a96248.jpg
5334729390699.jpg

 

 

851583C2285027628AEE827B22C7B13CC4864C1C

 

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6420969E76E93C9D09378755C85AB6E7F27C6174

 

 

 

Featuring:

- 32 Spawns
- Minimap/Overview with Localization names
- Competitive | Casual | Deathmatch | ArmsRace
- Working ladders
- Advantage sniper spots
- Custom nav file for better bot performance

I'll post soon the IP Adress of a server running this map !

DOWNLOAD:

http://steamcommunity.com/sharedfiles/filedetails/?id=242795380
http://csgo.gamebanana.com/maps/179791 
(with source files)

Please leave your comment below, download and test it and let me know your feedback !

Edited by NickMBR
Posted

Fellows, I'm with a 24/7 server running this map and official casual ones.
 
type connect 189.1.171.77:27009 on your console or search for nickmaps on the community browser.

 

Call your friends and let's play a casual match on de_factory !

 

Hope to see you there.

Posted (edited)

Just released a update to de_factory !

 

30/03/2014

 

- Changed CT Spawn

- Changed minimap overview to match the new CT Spawn
- Added additional supports to the Bridge.
- Added cover on the road near CT Spawn
- Added additional player clips.
- Added cubemaps to enhance map reflections.
- Added a custom KV file, teams are now ST6 vs Phoenix
- Fixed Buyzone on T spawn.
- Fixed func_areaportalwindow draw distances at Bombsite B
- Fixed model collisions in shelfs at LongA and Bombsite B
- Fixed visible nodraws.
- Fixed bots being stuck at Mid and Office ladders
- Made the entrance of the Mid connector wider.
- Removed the fake ladder and the falling box at T spawn.
- Removed boxes from Radio and Tunnel Connector entrances.
 
Let me know what you think, leave your feedback !
Edited by NickMBR
  • 2 weeks later...
Posted (edited)

This is the 09/04/2014 update changelog:

 

- Changed collisions of props at Office.
- Changed railings on stairs at TSpawn.
- Changed the HDR BloomScale.
- Changed position of the Box inside the truck at BombsiteA.
- Added cover at Connector Tunnels/Mid.
- Added double doors at Connector Tunnels/Mid.
- Added fog.
- Added and edited player clips to smooth player movement.
- Removed the slide door at Connector Tunnels/Mid.
- Removed props from Office.
- Removed windows from Warehouse (LongA).
- All windows at Rafters side of the Bombsite B are now breakable.
- TSpawn door frames to Bombiste A are now wider.
 
Thanks !
Edited by NickMBR
  • 1 month later...
Posted

Made a small update to the map !

 

08/06/2014

 

- Added more clips to prevent player blocking.

- Added soundscapes and ambient sounds.
- Fixed func_details as world brushes.
- Minor texture changes.
- Double doors at tunnels now open at the same time.
- Connector door to Bombsite A is now wider.
- Removed the vent of the center wall at TSpawn/Mid.
 
Leave some feedback if possible !

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