NickMBR Posted March 27, 2014 Report Posted March 27, 2014 (edited) This is my entry for the GAMEBANANA/CEVO competition !http://www.youtube.com/watch?v=i-z0pANe5Vw&list=UUcKPzElUM7CCzKqfFRuIveg Featuring:- 32 Spawns- Minimap/Overview with Localization names- Competitive | Casual | Deathmatch | ArmsRace- Working ladders- Advantage sniper spots- Custom nav file for better bot performanceI'll post soon the IP Adress of a server running this map !DOWNLOAD:http://steamcommunity.com/sharedfiles/filedetails/?id=242795380http://csgo.gamebanana.com/maps/179791 (with source files)Please leave your comment below, download and test it and let me know your feedback ! Edited March 31, 2014 by NickMBR Quote
NickMBR Posted March 28, 2014 Author Report Posted March 28, 2014 Fellows, I'm with a 24/7 server running this map and official casual ones. type connect 189.1.171.77:27009 on your console or search for nickmaps on the community browser. Call your friends and let's play a casual match on de_factory ! Hope to see you there. Quote
NickMBR Posted March 31, 2014 Author Report Posted March 31, 2014 (edited) Just released a update to de_factory ! 30/03/2014 - Changed CT Spawn - Changed minimap overview to match the new CT Spawn - Added additional supports to the Bridge. - Added cover on the road near CT Spawn - Added additional player clips. - Added cubemaps to enhance map reflections. - Added a custom KV file, teams are now ST6 vs Phoenix - Fixed Buyzone on T spawn. - Fixed func_areaportalwindow draw distances at Bombsite B - Fixed model collisions in shelfs at LongA and Bombsite B - Fixed visible nodraws. - Fixed bots being stuck at Mid and Office ladders - Made the entrance of the Mid connector wider. - Removed the fake ladder and the falling box at T spawn. - Removed boxes from Radio and Tunnel Connector entrances. Let me know what you think, leave your feedback ! Edited March 31, 2014 by NickMBR Quote
NickMBR Posted April 9, 2014 Author Report Posted April 9, 2014 (edited) This is the 09/04/2014 update changelog: - Changed collisions of props at Office. - Changed railings on stairs at TSpawn. - Changed the HDR BloomScale. - Changed position of the Box inside the truck at BombsiteA. - Added cover at Connector Tunnels/Mid. - Added double doors at Connector Tunnels/Mid. - Added fog. - Added and edited player clips to smooth player movement. - Removed the slide door at Connector Tunnels/Mid. - Removed props from Office. - Removed windows from Warehouse (LongA). - All windows at Rafters side of the Bombsite B are now breakable. - TSpawn door frames to Bombiste A are now wider. Thanks ! Edited April 11, 2014 by NickMBR Quote
NickMBR Posted June 8, 2014 Author Report Posted June 8, 2014 Made a small update to the map ! 08/06/2014 - Added more clips to prevent player blocking. - Added soundscapes and ambient sounds. - Fixed func_details as world brushes. - Minor texture changes. - Double doors at tunnels now open at the same time. - Connector door to Bombsite A is now wider. - Removed the vent of the center wall at TSpawn/Mid. Leave some feedback if possible ! Quote
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