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Posted

Possible sign options:

 

- remove the 'point' for non-gameplay affecting areas (So basically A and B get arrows pointing but the rest are flat. This should help draw the players eye to the important information)

- Only use colour for the bombsites

- Bigger change, Have the sign say 'DEEP AFRICA - Area A - this way! (large text)

                                                          Also follow sign for: (smaller font)

                                                          C- Savannah

                                                          D- Birdhouse

                                                          Panorama Hut'

 

The one near CT should be moved into and supported by the rockface so exodus doesn't walk into it on rotations :)

Posted

Well I like the idea, it just needs a little bit of optimization, I think.

 

At first sight you don't recognize that the red signs are important (and point to the bomb sites).

Maybe you should make them bigger and more noticeable. (I don't know if this would still look good)

And I think you should make the pole a littler wider, as the others already said.

Posted

Thanks for the feedback everyone!

 

No exit sign? ;)

How is the gameplay on this beauty?

 

Here's the current overview, in addition to the video El_Exodus posted. Ts spawn left, CTs on the right side. The blue area is to tell upper and lower floor apart from each other.

 

IOXANgW.jpg

 

Also, sticking a few arrows next to a map is a little odd looking.  I think you should choose signs or maps.  Maybe hanging signs inside, maps outside.

 

They might look weird indeed standing right next to each other, but I do think both can be used in the same environment. Maps (so called "Orientation Panels") are put on central locations, whereas signs ("Fingerpoints") should be put on intersections.

 

I like the idea for hanging signs inside :)

 

Those directional signs look awfully huge in comparison to the tiny pole they're attached too, a bit flimsy perhaps.

 

I'll replace it with something more solid. It should also help in making the signs appear a bit smaller/overwhelming.

 

Maybe you can use a condensed font. To make the signs a little smaller.

 

Not sure what you mean with "condensed font" :) Is it like a horizontally squeezed font?

Posted (edited)

Wont signs like that be in the way of grenades? I might be nitpicking but that's only because the rest of your map looks more or less spot on :D

Btw,  a condensed font someone else suggested, I think he meant just that Squad, a horizontally squeezed font.

Edited by 8bit
Posted

How's this? Any better?

Don't mind the env lighting btw.

 

uiGj8xU.jpg

 

The B sign here is hella-confusing, sure, you are supposed to walk to the left, but the actual building and site is more to the right. I would have this sign at a crossroads where each direction is a bombsite.

Posted

The B sign used to point towards the right side, but I switched it over for the reason Vaya mentioned.

Maybe I could have the B sign lying on the ground as it broke down, coincidentially pointing towards the zookeepers' area?

Anyway, for now I'm going with regular sprayed letters for player guidance and the signs will be mostly decorative.

There is a paintover on a map of the zoo near T spawn, tomm.

Posted

The B sign used to point towards the right side, but I switched it over for the reason Vaya mentioned.

Maybe I could have the B sign lying on the ground as it broke down, coincidentially pointing towards the zookeepers' area?

Anyway, for now I'm going with regular sprayed letters for player guidance and the signs will be mostly decorative.

There is a paintover on a map of the zoo near T spawn, tomm.

 

Surely going with this theme of "authorised personnel only" area. There wouldn't be a directional sign anyway? 

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