FMPONE Posted March 18, 2014 Report Posted March 18, 2014 Hey guys, one of my proudest moments here. Been a long journey, Volcano and I are so thrilled to be ready to play this with you once and for all A bomb defusal map set in Barcelona, Spain. "Terrorists are on a mission to obliterate an oasis of world heritage in Barcelona."Please support and download the map at: http://steamcommunity.com/sharedfiles/filedetails/?id=239672577 PC GAMER article Part 2 available here: http://www.pcgamer.com/2014/03/18/building-crown-part-two-layout-design-textures-and-the-hammer-editor Mazy, dux, mkandersson and 27 others 30 Quote
Beck Posted March 18, 2014 Report Posted March 18, 2014 Looking forward to giving this a play. Congrats on the release! FMPONE 1 Quote
ShockaPop Posted March 18, 2014 Report Posted March 18, 2014 Congratz for the release! Map is awesome.. at least running around with bots and playing the demolition mode (the one with fixed set of guns). FMPONE 1 Quote
will2k Posted March 18, 2014 Report Posted March 18, 2014 Congrats to FMPONE and VOLCANO on this release. As I said on reddit, here's to Crown outperforming Cache in terms of success Cheers. FMPONE 1 Quote
Minos Posted March 18, 2014 Report Posted March 18, 2014 Looks great fellas! Can already see this becoming hugely popular, love how clean and easy to read everything is FMPONE 1 Quote
RaVaGe Posted March 18, 2014 Report Posted March 18, 2014 Ermegherd congratz !!!! efempowne 4 presi FMPONE 1 Quote
penE Posted March 18, 2014 Report Posted March 18, 2014 Grats on the release! lol, article says I'd be working at Crytek, interesting .. didn't know that before. Deathy, ShockaPop, FMPONE and 3 others 6 Quote
Radix Posted March 18, 2014 Report Posted March 18, 2014 (edited) Gratz on the release (and to penE for his new job at Crytek! )! Didn't play it yet, just walked around and watched the pretty architecture. Found 2 bugs (?) 1.) Broken/missing textures here? 2.) Tree in the background suddenly disappears Edited March 18, 2014 by Raidix penE and FMPONE 2 Quote
leplubodeslapin Posted March 18, 2014 Report Posted March 18, 2014 Again congratulations on the release. I'm curious to see if competitive players will appropriate it. Good luck on that. By the way, i made this video for Volcano and Fmpone, so i post it here also : Interfearance, mjens, FMPONE and 5 others 8 Quote
FMPONE Posted March 18, 2014 Author Report Posted March 18, 2014 Grats on the release! lol, article says I'd be working at Crytek, interesting .. didn't know that before. Fuck! Deathy and penE 2 Quote
Mazy Posted March 18, 2014 Report Posted March 18, 2014 Looks fuckin dope, can't wait to try it out!~~~~big grats on the release FMPONE 1 Quote
tr0nic Posted March 19, 2014 Report Posted March 19, 2014 (edited) Is there a way to watch scrims/pugs on de_crown, in order to have a better understanding of your design choices? (can't wait 3rd part ! )Right now, It feels like rotate time are too much (roughly 20 seconds to get to Bombsite A from B , CT rotating counter-clockwise). I wonder what would be the effect of moving "Underpass" to "Sniper" ,so that it is linking Courtyard and Sniper in a more direct path between both bombsites and making backstabbing possibilities like in de_inferno (one of your main inspiration) I really like the changes you have made since rc2 (walls on both bridges, breakable vent and the new path into B from ct-spawn. That nade spot over Squeaky will probably be crucial for terrorists, to be able to breach "Upper". Superb environment! Readability is great except maybe for the very dark wooden doors/stairs near ct spawn (lil bit nit picky) Also, is it intended to be able to plant bomb so that a terrorist that is outside Double-Doors at bombsite A, have a direct line of sight from that door hole? (easy wall spot as well) Final crit: Those flags move way too much compared to the trees, other static hanging eye candy stuff or even the soundscapes! Congrats on the release, can't wait for the 3rd part. Edited March 19, 2014 by tr0nic Quote
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