Sprony Posted June 24, 2015 Report Posted June 24, 2015 Based on the work of Rocksteady's external PC Development partner I can only picture this: Quote
dux Posted June 24, 2015 Report Posted June 24, 2015 but giving 0/10 because of 30fps is ridiculous. No it isn't. Vorontsov 1 Quote
Vorontsov Posted June 24, 2015 Report Posted June 24, 2015 Wow... just, wow! Has anyone in here tried it yet? I got my copy, but now I'm afraid to install, if I do it'll be impossible for me to get my money back.Refund for your own good and check it out 6 months later again Quote
FMPONE Posted June 24, 2015 Report Posted June 24, 2015 I was so close to buying this lol. NOPE Vorontsov 1 Quote
knj Posted June 24, 2015 Report Posted June 24, 2015 Daym, my plan was to pick it up yesterday after work, but thank God for internet Vorontsov 1 Quote
-HP- Posted June 24, 2015 Report Posted June 24, 2015 (edited) The plot thickens"It gets worse - Batman: Arkham Knight on PC lacks console visual features"http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-pc-lacks-console-visual-featuresClicking the thumbnails in the middle of the page to see side by side comparisons. Edited June 24, 2015 by (HP) Vorontsov 1 Quote
blackdog Posted June 24, 2015 Author Report Posted June 24, 2015 (edited) No it isn't.Why should it be accepted in any game then? Just because a machine is a console, it's not a free pass on playing smoothly.Anyway the game can be easily unlocked changing a line of text so BIG DEAL.I've amped up to 60fps myself at lunch time and game hasn't encountered any instability... still runs the same stable average 35fps, and it was noticeably faster, I would say close to 60fps (looked as fast as promo videos), in smaller areas. Edited June 24, 2015 by blackdog Quote
Vorontsov Posted June 24, 2015 Report Posted June 24, 2015 It's still a really shitty pc port and even AC: Unity ran better than this, and jacking it up to 60 fps in the ini or whatever seems to cause much much more problems than they solve for a lot of people Quote
Beck Posted June 24, 2015 Report Posted June 24, 2015 Why should it be accepted in any game then? Just because a machine is a console, it's not a free pass on playing smoothly.Anyway the game can be easily unlocked changing a line of text so BIG DEAL.It's not accepted though. Whenever a game has FPS locked on a PC version the internet goes crazy. It's accepted on the consoles since 9 times out of 10 the console can't even get any higher frames. If it is capable of getting higher frames I'm betting it's locked at 30 to make the dips to sub 30fps less noticeable and to make the game more stable. (A dip from 40 to 27 will be more noticeable than a dip from 30 to 27...)Also, aren't a lot of people having massive stability and performance issues when unlocking the 30fps cap? Vorontsov 1 Quote
knj Posted June 25, 2015 Report Posted June 25, 2015 http://www.rockpapershotgun.com/2015/06/25/warner-suspends-sales-of-batman-arkham-knight-pc/ Quote
Vaya Posted June 25, 2015 Report Posted June 25, 2015 That's crazy. good to see they're addressing it though (even if it's post-release) Quote
dux Posted June 25, 2015 Report Posted June 25, 2015 (edited) Why should it be accepted in any game then? Just because a machine is a console, it's not a free pass on playing smoothly.Anyway the game can be easily unlocked changing a line of text so BIG DEAL.I've amped up to 60fps myself at lunch time and game hasn't encountered any instability... still runs the same stable average 35fps, and it was noticeably faster, I would say close to 60fps (looked as fast as promo videos), in smaller areas.Shitty capped at 30fps isn't accepted anywhere unless you're in the console crowd and can't tell. And why the fuck should you have to go into the .ini file to unlock the dumbass cap. "stable average 35fps" lol. Stop it. Edited June 25, 2015 by dux Beck 1 Quote
Vorontsov Posted June 25, 2015 Report Posted June 25, 2015 30 fps is disgusting for pc standards, a stable average fps is 60 minimum, one would think in 2015 this discussion would stop and people would push for 60 minimum Beck 1 Quote
blackdog Posted June 25, 2015 Author Report Posted June 25, 2015 (edited) Shitty capped at 30fps isn't accepted anywhere unless you're in the console crowd and can't tell. And why the fuck should you have to go into the .ini file to unlock the dumbass cap. "stable average 35fps" lol. Stop it.It's doing 35 fps on a notebook like I previously stated. And actually after more extensive roaming, I can say it's much faster on a much more widespread area, not only in contained places.I wonder though if people complaining have all ideal requirements, or they bought it thinking of tweaking down.Guys I'm not saying it's better or the same as 60fps, of course 60 would be the best thing for any gamer... just that it's better than dropping any other minute.I've just started playing on a PC again a few months ago after years so I don't know how it compares to similar recent titles... there's a lot of stuff on the screen and it's an hacked up engine so I'm just impressed it's so stable on this machine.Also I of course agree that core tweaks like FPS can find space on a Settings menu, I'm not a caveman, I'm just saying that PC gamers have fiddled with console commands or settings files since forever, so complaining in relation to this game seems over-complaining to me. I mean if I watch a review from Totalbiscuit I hear praises or complaints whether the game has or hasn't FOV and other amenities like if it has always been a standard setting to tweak... while it's something devs have started putting in the day before yesterday. What annoys me about all this is that PC gamers are feeling elitarian about this stuff, like if a console gamer might not feel dizzy with a certain FOV choice. Edited June 25, 2015 by blackdog Quote
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