RD Posted January 24, 2005 Report Posted January 24, 2005 I finally played it yesterday. What backslider said, map is too cramped and only has close quarters combat. Its too fast for any tactics Quote
Minos Posted January 26, 2005 Report Posted January 26, 2005 De_colonial:source. Looks awesome btw, but I'm afraid it is not that nice to play. Quote
xempest Posted January 27, 2005 Report Posted January 27, 2005 And so, another new CS:S map: cs_compound. This one is a bit more... meh, imo. Theme has been done a billion and a half times, and the building architecture/geometry is bland and boring. Quote
JynxDaddy Posted January 27, 2005 Report Posted January 27, 2005 haha I thought that was a joke before I opened steam, doesnt look very 'valve quality'. I'll have to check it out... because it looks really weird. Quote
mikezilla Posted January 27, 2005 Report Posted January 27, 2005 yeah totally looks like "my first map" with hl2 yawn x 1000 Quote
Mazy Posted January 27, 2005 Report Posted January 27, 2005 Aye, pretty damn unoriginal. Reminds me of Assault :G But it might play well so I wont jump to conclusions Quote
Phlek Posted January 27, 2005 Report Posted January 27, 2005 Aye, pretty damn unoriginal. Reminds me of Assault :G They might just be releasing this instead of remaking Assualt, which I hope isn't true...but you never know with Valve. I was suprised when I saw the map, it doesn't look professional at all. Quote
Algor Posted January 27, 2005 Report Posted January 27, 2005 I saw those pictures on HL2.net and thought they were some shitty mod maps Quote
ReNo Posted January 27, 2005 Report Posted January 27, 2005 I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality. That said, it really does look a bit amatuer in some areas. The road texture with the mud on the sides for example, really doesn't merge well with the textures alongside it and they should have changed that at least (even by making the terrain a disp. surf. and making it overlap the road or something would have helped). The internal brushwork is really pretty simplistic but it doesn't really look bad as such, just far from breathtaking and a little too boxy. Well, I'm kinda glad for a small map to be honest, should be fun over our LAN. Quote
Backslider Posted January 27, 2005 Report Posted January 27, 2005 Add watermellons, and an a crowbar cause I thought it was HL2DM. Quote
zpanzer Posted January 27, 2005 Report Posted January 27, 2005 remake nuke instead of those suxor maps :\ Quote
Bluestrike Posted January 27, 2005 Report Posted January 27, 2005 Looks like a new assaultish map, not that bad imho, looks pretty realistic and if it plays well with a good framerate I'm happy with it. (de_dust 2 has some places where the +showbudget goes to the roof and I have to look at the floor there) It is a boring theme for a map though. A train track passing by might have been nice to fluf it up a bit, after all its a industrial zone looking at the surrounding buildings. Quote
Pericolos0 Posted January 27, 2005 Report Posted January 27, 2005 wtf is it that hard to make sth that doesnt look copied from hl2?? Quote
Phlek Posted January 27, 2005 Report Posted January 27, 2005 I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality. This is Dave Rillers map, same guy who remade de_tides. Definately a difference in quality between the two maps. Quote
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