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so, a new CS:S map from valve


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Posted

And so, another new CS:S map: cs_compound.

This one is a bit more... meh, imo. Theme has been done a billion and a half times, and the building architecture/geometry is bland and boring.

1106781956_cs_compound_flyby.jpg

1106781956_cs_compound_ingame.jpg

Posted

Aye, pretty damn unoriginal. Reminds me of Assault :G

They might just be releasing this instead of remaking Assualt, which I hope isn't true...but you never know with Valve. I was suprised when I saw the map, it doesn't look professional at all.

Posted

I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality.

That said, it really does look a bit amatuer in some areas. The road texture with the mud on the sides for example, really doesn't merge well with the textures alongside it and they should have changed that at least (even by making the terrain a disp. surf. and making it overlap the road or something would have helped). The internal brushwork is really pretty simplistic but it doesn't really look bad as such, just far from breathtaking and a little too boxy.

Well, I'm kinda glad for a small map to be honest, should be fun over our LAN.

Posted

Looks like a new assaultish map, not that bad imho, looks pretty realistic and if it plays well with a good framerate I'm happy with it.

(de_dust 2 has some places where the +showbudget goes to the roof and I have to look at the floor there)

It is a boring theme for a map though.

A train track passing by might have been nice to fluf it up a bit, after all its a industrial zone looking at the surrounding buildings.

Posted

I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality.

This is Dave Rillers map, same guy who remade de_tides. Definately a difference in quality between the two maps.

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