Jump to content

so, a new CS:S map from valve


Recommended Posts

  • Replies 114
  • Created
  • Last Reply

Top Posters In This Topic

Posted

i think they should be making the other player models, not new maps.

To quote Arnold, "STOP IT! STOP WHINING!"

You are getting FREE. QUALITY. CONTENT.

The gameplay is not going to get better with more player models.

Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

Posted

Its too cluttered IMO. I was constantly sticking on either a model or highly exagerated wall designs. I mean do you really think they needed a pillar every 2 meters in each wall. And call me a NOOB if you must, but where the hell is this place, it looks like disneyland.

+ Fun

+ Looks great

+ Not bad layout

- Too many props

- Wall supports in hall ways are OVERDONE

- A bit cartoonish

This sums it up for me pretty well. It can be fun at times, but it doesn't play very well, i really doubt this map is gonna be any popular. I mean shotguns are fun, but when it comes to serious gameplay, this map is a big no-no. I like the look from an artistic point of view, but the map fails when i run a reality check. "Where is this place" is exactly what i thought. I just hope the enviroments in CS2 will be more live-like, it would be good because it would be more convincing, and players would be more dragged into the game.

Posted

Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

Well the solution to that is to have the same body with many varied heads and then do different styles per climate and stuff

desert

snow

urban

etc

gearbox cz had this ::cry::

Posted

Yup. I like the game better with only one player model for each team. It's less confusing to someone like me who doesn't play CS enough to instantly recognize, out of 8 or 10 skins, who's a T or a CT. Besides, more player models/skins = more memory consumed.

Well the solution to that is to have the same body with many varied heads and then do different styles per climate and stuff

desert

snow

urban

etc

gearbox cz had this ::cry::

:|

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...