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Minos

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20 bucks, sunk over a dozen hours into it, compare that to "AAA" and the lack of combat or "end game" is pretty much irrelevant to me :)

Just buy caesar/pharoah on GoG you will get far more time with a better sim game at only $5.

 

 

I have always wanted a city builder where I just build a city without the combat. May have to check this out!

I can recommend this game, Tropico, Anno or caesar/pharoah if you want that.

Edited by Vilham
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20 bucks, sunk over a dozen hours into it, compare that to "AAA" and the lack of combat or "end game" is pretty much irrelevant to me :)

Just buy caesar/pharoah on GoG you will get far more time with a better sim game at only $5.

 

 

I have always wanted a city builder where I just build a city without the combat. May have to check this out!

I can recommend this game, Tropico, Anno or caesar/pharoah if you want that.

 

 

I played Tropico and it was too complicated and the mechanics were often confusing and hidden. I don't necessarily want that level of depth, i want a cozy as fuck game that makes you feel like you accomplished something.

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20 bucks, sunk over a dozen hours into it, compare that to "AAA" and the lack of combat or "end game" is pretty much irrelevant to me :)

Just buy caesar/pharoah on GoG you will get far more time with a better sim game at only $5.

 

 

I have always wanted a city builder where I just build a city without the combat. May have to check this out!

I can recommend this game, Tropico, Anno or caesar/pharoah if you want that.

 

 

I played Tropico and it was too complicated and the mechanics were often confusing and hidden. I don't necessarily want that level of depth, i want a cozy as fuck game that makes you feel like you accomplished something.

 

 

Yeah I played Tropico quite a bit and I found it way too easy and half the time I didn't even have any idea the effect I was having on my citizens.

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What worries me a bit is the repetitiveness, maybe the guy will add more stuff ? i mean in pharaoh for example, you had scenarios where the resources were limited, the setting for arable grounds, rivers, cliffs etc weren't the same, and you had objectives for the scenario like growing a city of 3000 people, sell a certain quantity of manufactured products, or build motherfucking pyramids.

 

Cause it's fun to learn the mechanics of a city builder, but once you know them it's like playing an FPS on the same map over and over, it's gets pretty repetitive if you don't have any scenarios to adapt your knowledge to.

 

Still that's looks super good and i will buy it anyway :D

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