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Substance Designer


r1ar
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Most of the environment textures for Ballistic are made using Substance, and we use a mix of techniques to save on download size for props, weapons and characters.

 

More details here, after 35:30 (bear in mind the quality of our textures has improved by leaps and bounds since then)

 

See it live for yourself here: https://apps.facebook.com/ballistic-game/ (USA/Brazil only for now)

Edited by arhurt
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  • 10 months later...

So I spent 7 hours yesterday watching videos on substance designer to get started with it. Was wondering if anyone had any videos demonstrating their process to produce either

 

A) The materials for a specific asset

 

or

 

B) The workflow to generate procedural textures (like a wood pattern)

 

The tutorials on Allegorithmic's site are great for getting up and running, but it would be great to find a tutorial I can follow along with to really understand some of the aspects of the program.

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