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Posted

Hey all. These were posted on the TS boards, but it has been said that HL1 would most likely not be able to handle it. Thus, I am posting these here (not mine, but my friend didn't want to have to register), in hopes that someone will create this lovely map.

overview1.jpg

bamboo.jpg

statue.jpg

hill1.jpg

graveyard.jpg

gravecorner.jpg

steps.jpg

yard1.jpg

pond.jpg

Posted

The jungle wouldn't work out, unless you build it as a flat wall with a jungle texture on it but dense vegetation as in models wouldn't work on such a scale.

I'm wondering how good someone can make a jungle with the hl2 engine :)

As for the other stuff, the terrain could be done with triangles and all the props could be modeled. But then again you have those big trees in the map and some of those small objects look pretty detailed...I would probably lay down the terain and build the building and then see how many polies I got to spare, but overall since the map looks rather small it's nothing impossible.

Posted

maybe it should go in the level design forum then.

*moved*

yeah, I was hesitant in putting it here, because it wasn't an actual map at this stage, and didn't want to get flamed for putting it here...thanks for moving it.

Posted

what are you waiting for, Frie?

hl1 engine laffo

I've gone through enough pain with the limitations of that engine to make a another map for it after all that time

if just hl2 got the MOH: PA shadow engine so the jungle would be no problem

laffo²

Posted

Looks awfully limited in terms of connectivity - seems more like a big circle than anything. That said, TS seems to work without much choice in flow, so I guess its maybe not a concern.

Map looks feasible in the HL engine, particularly if you kept it small scale. For example, if that building was a small pagoda or something as opposed to a large hall. Would be difficult to make it look good and run well with that layout, but there are people around that could manage it I'm sure.

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