insta Posted January 14, 2005 Report Posted January 14, 2005 Here's a DM map I've been working on for the last month, for the Valve mapping contest. It's a medium-sized DM map set in the C17 canals and sewers. A nice mix between outdoor and indoor combat. I'll release the map January 30th, when the contest ends and the winners are announced (I am fairly certain I am not one of them). Some screenshots : Ye olde canal-e. The main indoor chokepoint. Generic cramped sewer-room. Outside again. Quote
von*ferret Posted January 14, 2005 Report Posted January 14, 2005 looks promising. Can you get onto where the warehouses are? Or is it just a sewer stomp? Quote
FrieChamp Posted January 14, 2005 Report Posted January 14, 2005 Yea looking very promising. Nice, solid architecture which isn't cramped with props and isn't overly complicated. Some people try too hard to fill their maps with as many pretty props and effects as possible and end up with shitty gameplay and performance issues. Quote
von*ferret Posted January 14, 2005 Report Posted January 14, 2005 Thank god I"m not the only one preaching a cut down on propsl Quote
insta Posted January 14, 2005 Author Report Posted January 14, 2005 looks promising. Can you get onto where the warehouses are? Or is it just a sewer stomp? Well, sorta. You move around in a basement-section. It doesn't really have a consistant theme, but don't tell anyone :S Quote
FrieChamp Posted January 14, 2005 Report Posted January 14, 2005 Thank god I"m not the only one preaching a cut down on propsl Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop Quote
RD Posted January 14, 2005 Report Posted January 14, 2005 this map is proof that props dont make ur map pretty. God bless ur lack of props it may open some ppls eyes Quote
kleinluka Posted January 14, 2005 Report Posted January 14, 2005 I think most people dont put props in their DM maps for the looks but for the gameplay so you can use the gravity gun. Looks very nice so far, insta. More pics!!! Quote
mike-0 Posted January 15, 2005 Report Posted January 15, 2005 Thank god I"m not the only one preaching a cut down on propsl Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop Physics objects can balance out a map, for gravgunners. Me, i use the gravgun as my primary (or secondary if i get a crossbow/shotgun/357/whatever) weapon. If i haul ass to get away from some dude with an SMG or something into another room to pick up objects for a shield or to shoot at him, it's very depressing when theres nothing there. But an overkill of physics objects (especially red exploding barrels) really sucks. As for the map, its very nice. Quote
MagicTMP Posted January 15, 2005 Report Posted January 15, 2005 love the architecture. looks like fun . Quote
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