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Posted

Hello, my friend Mr. Chop made a large sum of skybox textures for use in the Source Engine. Since he is rather lazy, and didn't bother re-uploading his pack since I last downloaded it, I uploaded it to my dropbox with his permission to share with you all.

 

Here are a few sample skyboxes.

 

sky_cloudyday-21.jpg
sky_dusk01_hdr.jpg
sky_fedora01_hdr.jpg
sky_gm_blue01_hdr.jpg
sky_gm_sunset01_hdr-1.jpg
sky_lazyday01_hdr2.jpg

 

These are completely free, and Mr. Chop/Colter is completely fine with you sticking it in an operation map.

 

 

8:43 PM - Stiffy360: are these copyright free?
8:44 PM - Stiffy360: so if I like made a map that got into a CS:GO operation
8:44 PM - Stiffy360: could I make money off of these?
8:44 PM - Stiffy360: and give you a cut ofc
8:45 PM - Colter: you're fine, they're free
8:45 PM - Colter: just credit me somewhere

 

Anyways here is the download (96mb)
 Enjoy!

 

Please forgive me if this is in the wrong section, FMPONE suggested I share with you all as well, so if this needs to be moved please let me know.

 

Also let me know if the download link goes down as well and I will do my best to maintain it. Have fun!

  • 1 month later...
Posted

Bit of a bump but does anyone know if the CS:GO specification for HDR skies changed at all? I've been playing around with all of these and some of them work as HDR just fine while others just show the compressed HDR texture as it appears in the preview/when decompiled to tga (all pixelated, etc). I tried a bunch of tests and examined the VMTs between the skies that worked correctly, the ones that didn't, and the HDR skies that come with CSGO and they are all identical from what I could tell, so the only conclusion I could draw is that something changed in the VTF specification along the way?

Posted (edited)

Bit of a bump but does anyone know if the CS:GO specification for HDR skies changed at all? I've been playing around with all of these and some of them work as HDR just fine while others just show the compressed HDR texture as it appears in the preview/when decompiled to tga (all pixelated, etc). I tried a bunch of tests and examined the VMTs between the skies that worked correctly, the ones that didn't, and the HDR skies that come with CSGO and they are all identical from what I could tell, so the only conclusion I could draw is that something changed in the VTF specification along the way?

Late quote, but CS:GO broke the "sky" shader. The only way to do it now is to use "UnlitGeneric" on the LDR skies.

Edited by Stiffy360
Posted (edited)

 

Bit of a bump but does anyone know if the CS:GO specification for HDR skies changed at all? I've been playing around with all of these and some of them work as HDR just fine while others just show the compressed HDR texture as it appears in the preview/when decompiled to tga (all pixelated, etc). I tried a bunch of tests and examined the VMTs between the skies that worked correctly, the ones that didn't, and the HDR skies that come with CSGO and they are all identical from what I could tell, so the only conclusion I could draw is that something changed in the VTF specification along the way?

Late quote, but CS:GO broke the "sky" shader. The only way to do it now is to use "UnlitGeneric" on the LDR skies.

 

Thanks. Does this mean we dont have HDR skies in CSGO? It's strange, because some of them from the pack appear to work correctly (sky_reddusk01 as an example) but only when their LDR equivalent is loaded. The same goes for the stock skies; loading the HDR equivalent displays the compressed HDR texture while loading the one without the HDR extension applies the bloom effect to the sky. 

This is good to know though, cheers. If you have the uncompressed versions of the skies it would be a huge asset, because some of the LDR ones were shrunk down to save texture memory and are very pixelated (~256px for example) while their HDR equivalents are full 1024px. If you need hosting for this let me know, I've got tons of space!

Edited by spence
  • 5 weeks later...

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