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Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings


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Posted

 

Oh, i was in internship with that guy, small small world.

And i do hate myself for working in mobile "intertainment"...

 

Our first game wasn't the success my employeer expected, so he decided we had to make some shitty games in 1/2 months and gives them free with ads.

And my employer is a friends of octopus creator.

Posted

There are copies like this everywhere, i saw the same kind of game with voice sound in flash years before, i don't even understand what is all the fuss about it.

 

Apparently it's not so much of a big deal to make copies, everyone does, even what you could call  "tributes to".(weirdly remakes or sequels aren't seen as copies???) But a copy not subtle enough to hide itself has success and starts to become a cashcow, the creator better have a way to back its legitimacy; or else(...) 

 

Makes you think where the videogame industry place the symbolic meaning of success. Apparently the first condition starts with making money, then it's not so much about being original or creative, it's about being legitimate. Nobody cares if the game is a blatant copy, lacks originality if there is no public (or even if it's really original in that matter); but if there is one, and money on top of that, the greedy bastard have to be legitimate.

 

That's pretty much free bashing of "distinguished" videogame consumers if you ask me, a certain press filling its websites and frustrated game developers who wished to be able to make as much money with mspaint graphics.

 

The guy just had the luck to be the generic tap the screen game at the good moment (which i find to be an absurdly strange phenomena too i admit, maybe he was helped by companies for their advertisement ?)

 

If you want to have the biggest public possible, you can't be "original" or "pure". You can fake it though, because your consumers like to be seen as original and distinguished by their tastes (makes you wonder why there are so many hipsters when originality is their credo).

 

But in fine, it has to be something everyone is familiar with to be a plebiscite, which is something historically built up by games everyone played ( for example : mario pipes may have something to do with the game success ;) ). Otherwise it's impossible to please as much tastes as possible. 

Posted

he also retweeted this http://gandhirules.com/site/blog/gamedev/flappy-bird-isnt-a-copy-precisions/

 

 

Flappy Bird is as much a copy of Piou Piou and the Helicopter game as Torchlight is a copy of Diablo.

 

People confusing incremental innovation in the genre with copying

But I guess this can be discussed back and forth for ages :)

 

 

I actually agree with him, it's easy to go shit and hate on the dude because he made millions but truth is everything in this world that is created, and I mean everything is inspired in something else, there's no such thing as 100% originality and people who think there is never really tried to do anything creative.

 

Also, if the game sold like 100 copies no one would give a fuck where the guy took inspiration to make his art. SInce it made shitloads, everyone notices, everyone cares, everyone's jealous. lol

Posted

Damn, people being so jelly and taking this way too far and serious. It's just a simple bite-sized and fun game. HP ^ said pretty much what I wanted to say. Game content sometimes look alot like same, especially when it comes to pixel-art stuff and being inspired by something.

 

I'm glad Flappy Bird happened and showed those analyst noobs (I really hate when I read about somewhere how analysts are busy predicting next hits and all that bullshit) that even a simple game can be fun and it was the players who made it famous, the dev-guy didn't shove his game down anyone's throat as far as I know. Games just get so much easilly famous these days, because large amount of people have access to them very easily. Besides, Flappy Bird works techically very nicely, compared to Piou Piou which feels like you have no proper control in the game with the floaty feel.

Posted (edited)

There are some major sour grapes. The Kotaku reporting has been particularly bitter although obviously they are also trying to stir up a shit-storm because that's the Gawker MO.
 

This character kind of looks like two Mario characters combined! That's pretty much the same as ripping the graphics straight out of the rom! And this pipe! Well, it's green and pipe shaped. Look we put it next to the original Mario pipe so you can see that it's... an original asset.

 
They also reported on the $50k a day as $18m a year as if this wasn't going to be a flash in the pan. Also stupid are the comments, "The only issue [with Flappy Bird] is that its basically dark souls for casuals." I would greatly appreciate it if the Internet would stop comparing fucking everything to Dark Souls.

Edited by Taylor
Posted

To be clear i didn't hate on the guy. Just found it depressing that so much money can be made with something so simple and uncreative while talented guys/teams barely scrape by or break even. Old man yelling at clouds moment.

 

The whole mobile thing is a mystery to me anyway and the economy behind these games blows my mind. Still don't have a smart phone.

Went to a big family birthday party last night, my two nephews sit next to me, get out their smart phones and guess what they played... Flappybird. It's nuts.

 

Honestly if i was in Nguyen's shoes i wouldn't give a shit what the haters say. Jackpot. Enjoy it!

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