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First map (untitled)


BlueCoatKarma

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This is my first map. I already posted it on a different forum, but I think I need all the help I can get.

It's kinda chunky, because it started out being just a layout. In some places where the curved stuff is lit by spotlights, the separate faces are really obvious - you'll see in the screenshots. So I may need to redo the curved architecture to make it look better. The arches and curves have all been converted to func_detail... I hope.

The style is pretty different from most of what I've seen out there. On one of the test runs a guy commented that it looked like something from Unreal (he joined the game while I was walking around making sure things looked right). Which it probably does.

It's basically three levels, all connected by stairs that cut throughout the level. I can't do an overhead view of it very well because the top level covers up everything beneath it, and the roof of the bottom level (the floor of the middle) covers up everything above it. There aren't a whole lot of props - I didn't think it fit to have explosive barrels or radiators sitting around. The combine interfaces can be pulled off the walls and thrown around, as can the protective shield things on the main platform on the top level.

Also, where do you guys host your maps? At some point it might be fun to play this with some people.

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Personally I never understood the concept of posting a first map on a forum to get constructive comments on it.

What you should do first is think about what you've created and how it is different from levels in other games and what you could do to get your work to a higher quality level. Right now all you need to worry about is improving your skills. Frankly, we can't say much about your map because it is just too far away from a quality level where constructive comments would actually help you improving on it. Again, you need to work on your skills first, make a bunch of maps. Release them, see how they play etc. and THEN come back when you have something interesting going.

This is not meant to sound assholeish but I realize it might. I just think it would be better to tell you right away than see two pages of "you need to make it less blocky" "you need to use more polys" "your lighting is too dark". You are new to mapping. And we all started where you are right now. I'm excited to see how you get from point A to point B now :)

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Dont post your first map. Its a harsh reality but no one wants to see it. Learn off of it. Make sure you DO a first map. But build off of the lessons you learn rather than looking for us to teach you what you could've done. If that makes any sense. You have some sense of style, so roll with it and see where it takes you. Just dont post this BSP.

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Dont post your first map. Its a harsh reality but no one wants to see it. Learn off of it. Make sure you DO a first map. But build off of the lessons you learn rather than looking for us to teach you what you could've done. If that makes any sense. You have some sense of style, so roll with it and see where it takes you. Just dont post this BSP.

Something that everyone should know. Infact, it should be included in small text at the startup of Hammer, right below their logo.

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