Doofus Posted January 14, 2005 Report Posted January 14, 2005 I DID NOT MAKE THIS, I SAW IT ON A NEWS POST ON HALFLIFE2.NET Here is the description that came with it: You play just like it's a HL2 campaign, but it's online with your buddies! Play as Rebels or Combines; the strategies and objectives are different: -Combines objectives: 1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area. 2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament supplies. 3- Destroy the Control Room inside the HQ to destroy the whole place. -Rebels objectives: 1- Prevent the Combines from reaching the sector door. 2- Defend the weapons truck and most importantly the Control Room. 3- Deliver Alyx, "frozen" and held in the Combines base and bring her back to the HQ to teleport her back to Kleiner's lab. Quote
DD Posted January 14, 2005 Report Posted January 14, 2005 Wow pretty neat, sounds like some crazy entity work to get this working for MP. Quote
von*ferret Posted January 14, 2005 Report Posted January 14, 2005 first pic was promising, but than it went down hill from there. Quote
insta Posted January 14, 2005 Report Posted January 14, 2005 first pic was promising, but than it went down hill from there. Quote
FrieChamp Posted January 14, 2005 Report Posted January 14, 2005 Yea doesn't look amazing, but the gameplay sounds interesting Quote
InsaneSingingBlender Posted January 14, 2005 Report Posted January 14, 2005 first pic was promising, but than it went down hill from there. Quote
zpanzer Posted January 14, 2005 Report Posted January 14, 2005 first pic was promising, but than it went down hill from there. Quote
-Stratesiz- Posted January 14, 2005 Report Posted January 14, 2005 Is it just me or are the outdoor areas better looking than the indoor areas in the majority of maps? It's like the parts have changed since HL1. I have yet to see a really memorable, original and well done indoor area that's not just filled with props in source . Quote
MagicTMP Posted January 14, 2005 Report Posted January 14, 2005 first pic was promising, but than it went down hill from there. Quote
Pericolos0 Posted January 14, 2005 Report Posted January 14, 2005 Is it just me or are the outdoor areas better looking than the indoor areas in the majority of maps? It's like the parts have changed since HL1. I have yet to see a really memorable, original and well done indoor area that's not just filled with props in source . just you wait ;D i'm doing an indoor map atm Quote
von*ferret Posted January 14, 2005 Report Posted January 14, 2005 Thats cause you have to rely on props for source now. Its a fact. And with only hl2 props available you get to see them over, and over, and over again. Quote
kleinluka Posted January 15, 2005 Report Posted January 15, 2005 True dat, fetter. I'd like to see people making their own props. But I guess that will never happen except maybe if some Mapcorians hook up =) Quote
DaanO Posted January 15, 2005 Report Posted January 15, 2005 Well, i think that when the first people started mapping for HL1, the standards were (if i look back) quite low. Make a decent map with HL textures and you've got yourself a winner. In the end we saw maps like industrywest, laguna, shogun and morningstar and people would make their own props, textures, skylines and sometimes even sprites and sounds. Right now people are just too impressed with how the engine makes everything look cool, and they'll just use a shitload of the same props. But i think that in a few years, when the standards have skyrocketed (eh? whatever!), whenever we see one of the first maps again we'll giggle, and change the subject. Anyway, on the map, i just don't like the visuals, but it's great to see some original concepts in gameplay! Quote
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