Jetsetlemming Posted February 17, 2014 Report Posted February 17, 2014 I took a 3d art course last year, and it focused 90% on special effects and renders in Blender, and did not touch on anything relevant to importing work into a development environment. Quote
Sprony Posted March 5, 2014 Report Posted March 5, 2014 http://www.computerandvideogames.com/452250/gabe-newell-source-2-will-focus-on-user-generated-content/ Answering to the latter, Newell said the industry's move towards user-generated content has influenced the development process. "The biggest improvements will be in increasing productivity of content creation," he wrote. "That focus is driven by the importance we see UGC having going forward. A professional developer at Valve will put up with a lot of pain that won't work if users themselves have to create content." Quote
Sprony Posted August 8, 2014 Report Posted August 8, 2014 Valve suspected to have 'soft-launched' Source 2 engine New Dota 2 Workshop tools believed to carry signs of next-gen game engine A group of modders and game enthusiasts suspect that Valve has quietly soft-launched Source 2, the long-awaited game engine that could be the building blocks for future games such as Left4Dead 3 and Half-Life 3. In the early hours on Thursday, Valve announced it had released Workshop Tools for Dota 2, allowing modders to create and distribute custom game modes. Notably, the new tools have relatively high system requirements, such a 64-bit version of Windows and a DirectX 11 compatible graphics card. The first Source Engine was the building blocks for key Valve games such as Half-Life 2, Portal 2 and Dota 2 In a message posted on Steam, Valve acknowledged that "this is a developer focused release and currently has high system requirements" but did not suggest this was tied to its Source 2 engine. However, hours after its release, a modder who posts on Reddit as 'RoyAwesome' has gathered evidence to suggest, as is his belief, that Valve has "soft-launched Source 2". At the centre of his theory is that, while Dota 2's assets are the same in the new Workshop update, the code is meaningfully different. "Everything in this package is a new game," he writes. "It's all the Dota assets and code ported over to Source 2. That's why Hammer [a game editor] is different. That's why the console is different. Guys. Valve just soft launched the entire Source 2 engine." That suggestion in itself has triggered a debate on the Reddit thread, where users are cross-examining this claim. It could be the case that Workshop is related to Valve's new tech, but is not outright the engine itself. The thread author points out that "everything that would share a name with Source is named '...2'. That's engine2.dll, vconsole2.exe, vphysics2.dll." Valve has not commented on the matter and was unavailable for comment at the time of going to press. The corporation is known for continually upgrading its technologies, which could mean its Workshop update is not related to Source 2. In March, Valve managing director Gabe Newell said that Source 2 will allow for enhanced user-generated content. "The biggest improvements will be in increasing productivity of content creation," he said at the time. "That focus is driven by the importance we see user-generated content having going forward. A professional developer at Valve will put up with a lot of pain that won't work if users themselves have to create content." Yet it is a matter of debate whether Valve has soft-launched Source 2 as part of that user-focus philosophy. On Reddit, RoyAwesome also claims that: "The Workshop also allows for different dlls to load and render different assets (vmaps are rendered by worldrenderer.dll, etc). This is a completely new architecture from Valves previous system. "This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries. That means the engine is also completely plug-and-play with new engine level components if valve creates them for different games. This is pretty freaking huge." I'm interested in hearing from the Source guys if there's truth in the story above. Oh and for generalvivi, news source and Reddit source. Quote
Warby Posted August 8, 2014 Report Posted August 8, 2014 hammer is different ? how ? screenshots ? Quote
leplubodeslapin Posted August 8, 2014 Report Posted August 8, 2014 Yes, for example, this is Inferno from csgo : (all the textures and models are missing of course ^^) ESToomere 1 Quote
FMPONE Posted August 8, 2014 Report Posted August 8, 2014 Yes, for example, this is Inferno from csgo : (all the textures and models are missing of course ^^) hmm, that looks pretty fubar. Maybe they'll work specifically on backwards capability though. Quote
Warby Posted August 8, 2014 Report Posted August 8, 2014 very interesting thanks for posting ... who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever Thurnip 1 Quote
cincinnati Posted August 8, 2014 Report Posted August 8, 2014 very interesting thanks for posting ... who ever was worried that there would be no brushes i think can breath a sigh of relieve this looks as csg/bsp based as ever looks like they're calling them meshes now, as their behavior as demonstrated a little in the wiki looks more in line with a 3d modeling package at a basic level. There is concavity, face deletion, expanded selection options, etc., but it looks like it's retained some of the great simple things like creating displacements and editing via clipping, which I've always wished was easier in 3d packages. Quote
aaaaasdasdasdasdasda Posted August 8, 2014 Report Posted August 8, 2014 (edited) Yes, for example, this is Inferno from csgo : (all the textures and models are missing of course ^^) I decided to try and go a little further, ended up with this after making a program to convert the materials. Something tells me that they're a little bit off. Edited August 8, 2014 by ruarai Beck, TheOnlyDoubleF, ESToomere and 2 others 5 Quote
Warby Posted August 11, 2014 Report Posted August 11, 2014 why is this necessary why don't old maps "just work" ?`! Quote
Warby Posted August 11, 2014 Report Posted August 11, 2014 https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Level_Design/Basic_Construction/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O Grinwhrl 1 Quote
Sprony Posted August 11, 2014 Report Posted August 11, 2014 https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Level_Design/Basic_Construction/Mesh_Editing_2 holy shit hammernis now a full modeling app ?! O_O Quote
leplubodeslapin Posted August 11, 2014 Report Posted August 11, 2014 Yes of course, there isn't any "Brush" anymore, if you want you can do only planes to draw your walls, floors and every details you want to add in your scene. It IS a full modeling software. Actually, you can even modify any already existing prop from the game, i only know how to change its scale but i guess you can do more. Here is an example : It's the same Dota 2 model, used 3 times, on which i changed its scale allong 2 different axes. Squad, ESToomere and TheOnlyDoubleF 3 Quote
Mazy Posted August 11, 2014 Report Posted August 11, 2014 It's pretty fucking sweet. Now Valve just needs to release a new game so I can be bothered to actually make anything with it ESToomere, Thurnip, ShockaPop and 2 others 5 Quote
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