Jump to content

Recommended Posts

Posted (edited)

I'm working on a defusal map set in an african mining environment.
Terrorists plan to disrupt the operation by destroying crucial machinery.

 

5jSD4GZ.jpg

layout

 

xcjAgY4.jpg

t-start

 

iaOlmfG.jpgct-start

 

81qjOZv.jpg

bombsite A

 

uIcMlJH.jpg

bombsite B

 

QEaxTX7.jpg

boost area in mid

 

3BbaH7M.jpg

conveyor area

 

1i20p21.jpgsilo area above mid

 

3W4Bogn.jpgjungle

 

TkKJym2.jpg

jungle concept

 

 

My main concern is about the layout. The previous playtest showed that there where too many connections

so that the gameplay was more ore less deathmatchstyle.
Since then I cut some routes and widened the remaining ones a little bit.

 

The current version (a3) can be found here:

 

Steam Workshop

 

 

I'm curious about the latest playtest's feedback and any thoughts in general.

 

Cheers!

 

fRRLv19.jpg

Edited by esspho
  • 9 months later...
Posted

Looks Nice. Good Job, I will probably look it over when I get the chance.

 

BTW, Are you set on the name? I like the name of the facility but it might be a little bit better for De_Mineral or something that can be connected almost immediately with the map? Twinstar doesn't really do that for me. 

Posted (edited)

Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry. 

Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment :P

Edited by spence
Posted (edited)

Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry. 

Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment :P

 

I definitely aim for a good overall readability. You are right with the assets. I recently started making props out of my placeholders and I think they should create some contrast to the other textures. Also the lighting is flat and shadows are dark because I didn't do anything about it yet.

I'm trying to create different areas that can be easily identified by their looks. The bottom section of each area has a strip of lighter textures.

 

Here are some of the textures I made.

 

SMutdgA.jpg

Edited by esspho
Posted (edited)

the way the map looks now reminds me of half-life1 / opposing force, especially the last two screenshots.
I like the way you're building the map with the brush block outs and custom dev textures. this way it gives a good feel of how the map is going to look like in further stages.

Edited by catfood
Posted

Thanks. I'm not set on the name. How does de_ore sound?

 

de_ore = Dior?

 

LADY-DIOR-SPRING2013_SP1.jpg

 

I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore :P

 

Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict?

 

You say Africa, but this is specifically congo. I think the same applies with the name :)

 

http://www.raisehopeforcongo.org/content/conflict-minerals

 

I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...