esspho Posted January 27, 2014 Report Posted January 27, 2014 (edited) I'm working on a defusal map set in an african mining environment. Terrorists plan to disrupt the operation by destroying crucial machinery. layout t-start ct-start bombsite A bombsite B boost area in mid conveyor area silo area above mid jungle jungle concept My main concern is about the layout. The previous playtest showed that there where too many connections so that the gameplay was more ore less deathmatchstyle. Since then I cut some routes and widened the remaining ones a little bit. The current version (a3) can be found here: Steam Workshop I'm curious about the latest playtest's feedback and any thoughts in general. Cheers! Edited January 27, 2014 by esspho Frolf, Spherix, Nexusdog and 3 others 6 Quote
esspho Posted November 7, 2014 Author Report Posted November 7, 2014 Hi all! I'd like to share some heavy-wip-shots and maybe get some opinions. Jungle Area: CT Spawn: T Spawn: Bombsite A: Bombsite B (moved a little bit to the center of the area): Middle: Cheers! ESToomere, Karthoum, catfood and 8 others 11 Quote
Parkcityfan Posted November 7, 2014 Report Posted November 7, 2014 Looks Nice. Good Job, I will probably look it over when I get the chance. BTW, Are you set on the name? I like the name of the facility but it might be a little bit better for De_Mineral or something that can be connected almost immediately with the map? Twinstar doesn't really do that for me. Quote
esspho Posted November 7, 2014 Author Report Posted November 7, 2014 Thanks. I'm not set on the name. How does de_ore sound? Vaya and Thurnip 2 Quote
Deh0lise Posted November 7, 2014 Report Posted November 7, 2014 I remember testing this map, the layout is great and interesting, I'm glad you continue it. Keep on! esspho 1 Quote
spence Posted November 7, 2014 Report Posted November 7, 2014 (edited) Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry. Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment Edited November 7, 2014 by spence esspho 1 Quote
esspho Posted November 7, 2014 Author Report Posted November 7, 2014 (edited) Layout looks cool and I like your concept paintover. Some areas look like they might be a bit cluttered, but this might just be because a lot of the world is the same colour (due to the dev textures) and things start to blend together. I don't think it will be an issue provided the final assets aren't all the same colours as the blocking geometry. Are you going for a cleaner style with the map? Because of the textures, I mistook this as a TF2 map for a moment I definitely aim for a good overall readability. You are right with the assets. I recently started making props out of my placeholders and I think they should create some contrast to the other textures. Also the lighting is flat and shadows are dark because I didn't do anything about it yet. I'm trying to create different areas that can be easily identified by their looks. The bottom section of each area has a strip of lighter textures. Here are some of the textures I made. Edited November 7, 2014 by esspho catfood, untor and Smileytopin 3 Quote
Parkcityfan Posted November 7, 2014 Report Posted November 7, 2014 De_Ore sounds great. esspho 1 Quote
Nexusdog Posted November 8, 2014 Report Posted November 8, 2014 Just had a quick match against bots and really enjoyed it, interesting layout, feels good, looking forward to further development. esspho 1 Quote
esspho Posted November 8, 2014 Author Report Posted November 8, 2014 de_smelt ? The map's theme is more about ore mining than smelting. Allthough it might be a good idea to have a smelting plant somewhere on the horizont / skybox. Quote
catfood Posted November 8, 2014 Report Posted November 8, 2014 (edited) the way the map looks now reminds me of half-life1 / opposing force, especially the last two screenshots. I like the way you're building the map with the brush block outs and custom dev textures. this way it gives a good feel of how the map is going to look like in further stages. Edited November 8, 2014 by catfood jackophant and esspho 2 Quote
jackophant Posted November 14, 2014 Report Posted November 14, 2014 Thanks. I'm not set on the name. How does de_ore sound? de_ore = Dior? I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict? You say Africa, but this is specifically congo. I think the same applies with the name http://www.raisehopeforcongo.org/content/conflict-minerals I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented Vaya and esspho 2 Quote
Vinneri Posted November 14, 2014 Report Posted November 14, 2014 (edited) De_oregasm? Edit. Actually de_mineral could work too Edited November 14, 2014 by Vinneri esspho, Thurnip and catfood 3 Quote
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