Campaignjunkie Posted January 14, 2005 Report Share Posted January 14, 2005 WITLESS PRATTLE: I'm not too satisfied nor disappointed with how my competition entry turned out. The result is an incredibly bitter yet somewhat creamy chocolate nougat. In other words, I highly doubt I'm going to win, but at least I had fun. The map kind of borrows-, that is to say "steals", heavily from Half-Life 2. I imagine many members here frown upon it. But I found it to be a fairly unique challenge - trying to figure out how Valve did certain things, certain effects, built certain areas, etc., it was a great learning experience. Plus, I have a new found respect for neon blue-green lights. After all, imitation is the highest form of flattery, eh? DOWNLOAD: http://www.snarkpit.com/maps.php?download=1376 SCREENS: Quote Link to comment Share on other sites More sharing options...
MagicTMP Posted January 14, 2005 Report Share Posted January 14, 2005 i really like the design. theres an outer area and an inner area that really flow well together. me likes . Quote Link to comment Share on other sites More sharing options...
Tequila Posted January 14, 2005 Report Share Posted January 14, 2005 Looks great, gonna give it a whirl now. Edit: Oh man, this is brilliant. The scale blows my mind! Might work against you though, as from the looks of this you'd need 16 players at least to have a proper game, and that's a lot of bandwidth what with the physics. Also, I don't want to spoil it for anyone else, but the teleport is very cool. Quote Link to comment Share on other sites More sharing options...
EjrulF Posted January 14, 2005 Report Share Posted January 14, 2005 the lightning looks kinda bland, but the overall looks really good! Quote Link to comment Share on other sites More sharing options...
JAL Posted January 14, 2005 Report Share Posted January 14, 2005 One of the best contest entries I´ve seen so far. You even have the citadel tower thingy :wink: A slight fps drop in the "main" outside canal area, but nothing alarming. Also a working crane would be awesome Edit: I mean one of those big cranes Quote Link to comment Share on other sites More sharing options...
st0lve Posted January 14, 2005 Report Share Posted January 14, 2005 looks good. Quote Link to comment Share on other sites More sharing options...
Marcos Posted January 14, 2005 Report Share Posted January 14, 2005 All the details you added looks awesome! They realy fits the map, giving it a realistic look, and it's not overdone. I bet the pier and the warehouse is the main battle areas? I think the warehouse would work better if you removed the wall. It looks abit cramped on both sides. Other than that, it looks great! Quote Link to comment Share on other sites More sharing options...
-Stratesiz- Posted January 14, 2005 Report Share Posted January 14, 2005 Looking very good sir ~ Quote Link to comment Share on other sites More sharing options...
JAL Posted January 14, 2005 Report Share Posted January 14, 2005 I think the warehouse would work better if you removed the wall. If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay But if you´re referring to some other wall...well then Im just talking bullshit Quote Link to comment Share on other sites More sharing options...
Minos Posted January 14, 2005 Report Share Posted January 14, 2005 Cool, the first pic really remembers me of the tsnumanis Quote Link to comment Share on other sites More sharing options...
Marcos Posted January 14, 2005 Report Share Posted January 14, 2005 I think the warehouse would work better if you removed the wall. If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay But if you´re referring to some other wall...well then Im just talking bullshit You are talking bullshit I was talking about the wall in the middle.. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted January 14, 2005 Report Share Posted January 14, 2005 I love you CJ so I'm going to be harsh. The indoors looks promising and nice. The outdoors look ok but are simply a ton of props and water. I'm curious if you can get on top of the canal things. I think you can but you should take a pic from there. Very pretty though Quote Link to comment Share on other sites More sharing options...
Kamikazi! Posted January 14, 2005 Report Share Posted January 14, 2005 It does look very pretty. But, performance is awful outside, breaks the limits way too much for multiplayer gaming. It is HUGE. Only way I could see it being the right size is removing all the indoor areas, or wait until hl2dm supports 32 players. Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted January 14, 2005 Author Report Share Posted January 14, 2005 Thanks for the comments - Yes, performance is rather bad outside, especially if you have reflecting/refracting water enabled. At the time I started, I really had no idea how much Source could do, performance-wise. The map kind of "spiraled out of control" in terms of size, which is a phenomenon I'm sure many of us are accustomed to. Feature-creep = evil. But at least now I've learned some great, valuable lessons. Quote Link to comment Share on other sites More sharing options...
mike-0 Posted January 15, 2005 Report Share Posted January 15, 2005 Sexy I saw this on snarkpit a while back Quote Link to comment Share on other sites More sharing options...
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