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Posted

WITLESS PRATTLE:

I'm not too satisfied nor disappointed with how my competition entry turned out. The result is an incredibly bitter yet somewhat creamy chocolate nougat. In other words, I highly doubt I'm going to win, but at least I had fun.

The map kind of borrows-, that is to say "steals", heavily from Half-Life 2. I imagine many members here frown upon it. But I found it to be a fairly unique challenge - trying to figure out how Valve did certain things, certain effects, built certain areas, etc., it was a great learning experience. Plus, I have a new found respect for neon blue-green lights.

After all, imitation is the highest form of flattery, eh? ;)

DOWNLOAD:

http://www.snarkpit.com/maps.php?download=1376

SCREENS:

1376_1.jpg

1376_2.jpg

1376_3.jpg

Posted

Looks great, gonna give it a whirl now.

Edit: Oh man, this is brilliant. The scale blows my mind! Might work against you though, as from the looks of this you'd need 16 players at least to have a proper game, and that's a lot of bandwidth what with the physics.

Also, I don't want to spoil it for anyone else, but the teleport is very cool. :)

Posted

One of the best contest entries I´ve seen so far.

You even have the citadel tower thingy :wink:

A slight fps drop in the "main" outside canal area, but nothing alarming.

Also a working crane would be awesome :P

Edit: I mean one of those big cranes

Posted

All the details you added looks awesome! They realy fits the map, giving it a realistic look, and it's not overdone.

I bet the pier and the warehouse is the main battle areas? I think the warehouse would work better if you removed the wall. It looks abit cramped on both sides.

Other than that, it looks great!

Posted

I think the warehouse would work better if you removed the wall.

If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay :cry:

But if you´re referring to some other wall...well then Im just talking bullshit

Posted

I think the warehouse would work better if you removed the wall.

If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay :cry:

But if you´re referring to some other wall...well then Im just talking bullshit

You are talking bullshit ;) I was talking about the wall in the middle..

Posted

I love you CJ so I'm going to be harsh.

The indoors looks promising and nice. The outdoors look ok but are simply a ton of props and water. I'm curious if you can get on top of the canal things. I think you can but you should take a pic from there. Very pretty though :)

Posted

It does look very pretty. 8)

But, performance is awful outside, breaks the limits way too much for multiplayer gaming. It is HUGE. Only way I could see it being the right size is removing all the indoor areas, or wait until hl2dm supports 32 players.

Posted

Thanks for the comments -

Yes, performance is rather bad outside, especially if you have reflecting/refracting water enabled. At the time I started, I really had no idea how much Source could do, performance-wise.

The map kind of "spiraled out of control" in terms of size, which is a phenomenon I'm sure many of us are accustomed to. Feature-creep = evil. But at least now I've learned some great, valuable lessons. ;)

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