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dm_firth beta 6


Campaignjunkie

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WITLESS PRATTLE:

I'm not too satisfied nor disappointed with how my competition entry turned out. The result is an incredibly bitter yet somewhat creamy chocolate nougat. In other words, I highly doubt I'm going to win, but at least I had fun.

The map kind of borrows-, that is to say "steals", heavily from Half-Life 2. I imagine many members here frown upon it. But I found it to be a fairly unique challenge - trying to figure out how Valve did certain things, certain effects, built certain areas, etc., it was a great learning experience. Plus, I have a new found respect for neon blue-green lights.

After all, imitation is the highest form of flattery, eh? ;)

DOWNLOAD:

http://www.snarkpit.com/maps.php?download=1376

SCREENS:

1376_1.jpg

1376_2.jpg

1376_3.jpg

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Looks great, gonna give it a whirl now.

Edit: Oh man, this is brilliant. The scale blows my mind! Might work against you though, as from the looks of this you'd need 16 players at least to have a proper game, and that's a lot of bandwidth what with the physics.

Also, I don't want to spoil it for anyone else, but the teleport is very cool. :)

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All the details you added looks awesome! They realy fits the map, giving it a realistic look, and it's not overdone.

I bet the pier and the warehouse is the main battle areas? I think the warehouse would work better if you removed the wall. It looks abit cramped on both sides.

Other than that, it looks great!

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I think the warehouse would work better if you removed the wall.

If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay :cry:

But if you´re referring to some other wall...well then Im just talking bullshit

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I think the warehouse would work better if you removed the wall.

If you mean removing the warehouse outer walls it would lead to a massive fps drop since all the stuff inside the warehouse would be rendered when players are outside and vice versa. And nobody wants laggy gameplay :cry:

But if you´re referring to some other wall...well then Im just talking bullshit

You are talking bullshit ;) I was talking about the wall in the middle..

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Thanks for the comments -

Yes, performance is rather bad outside, especially if you have reflecting/refracting water enabled. At the time I started, I really had no idea how much Source could do, performance-wise.

The map kind of "spiraled out of control" in terms of size, which is a phenomenon I'm sure many of us are accustomed to. Feature-creep = evil. But at least now I've learned some great, valuable lessons. ;)

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