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Posted

I suspected this day would come. :)

This is my first really seriusly map for HL2Dm.

Here is 2 screenshots so far.

But this is what i have done for now.

Yes, i wont repeat this more. It's my map. IF some people think..

factory1.JPG

factory2.JPG

Heh, yeah right... I'll show more pics later.

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Posted

Need more statics and less brushbased details.

And more trims and stuff, its so plain, it could be HL.

I'd say it would need more props models and more brushbased details.

Atm there is hard to find any, looks ok for a start though.

Posted

Looks like a good start.

Here are some tips:

-you have a lot of small differently colored lights. Takes away from the atmosphere and makes it look like a danceclub. Stick to a maximum of 3 different colors in one scene, preferably less unless used cleverly. . In the first pic alone theres white, red, yellow, green and blue. Go for ONE clear lighting theme and stick with that rather than putting a ton of different lights in just for the sake of adding random colors. It needs less randomness and more focused lighting that helps the atmosphere.

- the buildings need more details like trims, ventilation shafts, rain pipes, electricity boxes on the roof, etc..

- smooth out your geometry more. All your curbs are completely square right now. Add some slopes, rounden off the corners etc.

You're off to a good start here, I'd like to see you improving on the visuals bit more though :)

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