Jump to content
'RZL

[CS:GO] Bagra

Recommended Posts

Yesterday's playtest was fun (although i didn't stand a chance).

The last version i played (v50 i believe) fellt like a maze to me with brown walls all around and little orientation points. You got that covered by now and it works well in my opinion.

I saw two minor things during the test:

 

this one is obvious but i post it anyway:

G1HMGkf.jpg

 

the other thing was this lamp. it's flickering when you move around (looked like a sprite issue):

g3GzQ6U.jpg

 

i think that bagra hits the spot for most cs players. maybe you could do a little more optimisation and you're good to go :-D

Edited by esspho

Share this post


Link to post
Share on other sites

Thanks guys for your feedback and nice words!

 

This looks awesome man! I'll check it out when I finish work.

 

Did you use your own textures?

Actually no, pretty much everything is standard CS:GO stuff. Only a few decals and of course the gorgeous skybox are custom; decals are from cgtextures.com and the skybox is from komaokc.

 

 

Yesterday's playtest was fun (although i didn't stand a chance).

The last version i played (v50 i believe) fellt like a maze to me with brown walls all around and little orientation points. You got that covered by now and it works well in my opinion.

I saw two minor things during the test:

 

[sNIP]

Thanks for your opinion and pointing that lamp out, didnt know that one!

 

Those wooden stairs at mid look unfitting and ugly , maybe you could change them?

Yes, that might be true, I'll try to create something better.

 

Dude i love the map! I was curious what skybox you used for it?

Its a custom skybox texture by komaokc.

Share this post


Link to post
Share on other sites

I had the chance to play a lot of games in this map (comp,casual,explore alone or with friends) and I have to say, that much fun to play. You have worked very hard in this map and the result is amazing. I hope to become an official map.

Share this post


Link to post
Share on other sites

Alright, I made some before and after pictures. The "Before" pictures are from the version that I released (RC1) and the "After" pictures are from the latest version, that I updated today (RC5).

 

Bagra: RC1 in comparison to RC5

 

The angles I shot the pictures from aren't very sexy but they should do their job.

Share this post


Link to post
Share on other sites

Nice map!  Ran around with bots for a bit.

 

The corners of walls/buildings tend to blend together coming from T side - some decals/props or other detail could highlight the corners.

 

Many of the curved walls create interesting sight paths, but the lack of props/decals along the top reveal some blockiness against the sky.

 

The concrete blocks bordering many of the stairs look a little bare, and considering how prevalent they are could use some wear - moss, cracks, stains.

 

The minimap is crisp, but the shadow contrast makes areas look inaccessible that are in fact part of the main route.  I would suggest lowering the contrast for accessible areas.

 

The path leading from T-spawn to A site near the big rig looks like a dead end, and the nook near the bike feels a bit generous.

 

The pocket in A-site behind the sandbags feels too cluttered with the railings there.  I like the visual detail, but would prefer a smoother transition in and out of the space or more functional cover behind the railings.

 

There is an archway that could be smoothed with the wall inside of A-site on the outer path.

 

The water tower behind CT could be more visible from the top of the stairs leading to the window room.  Really cool view at the top of those stairs either way. :)

 

FPS is spot-on

Colors are bold but not distracting

Love the vertical!

Share this post


Link to post
Share on other sites

It's very nice!

But it seems to me, from the shots, that there are a bit too many passageways, seems a bit confusing with too many options, eg in the 3rd shot from the last in opening post, where I also would suggest to alter the stairs' trims: those from the closer steps are too wide for my taste, and they clash with the others in the same view.

I would give the slimming trim treatment to all the steps you have around though.

Anyways, congrats for the release :)

Share this post


Link to post
Share on other sites

But it seems to me, from the shots, that there are a bit too many passageways, seems a bit confusing with too many options

 

No worries, the layout is pretty easy to learn, give it 5min and you're good to go, at least thats my experience with it. But I agree of course, the first look on CT spawn is the most confusing one in terms of pathways, but when you're playing that feeling goes away pretty fast since its basically two general paths split in two (I hope this is understandable).

 

3rd shot from the last in opening post, where I also would suggest to alter the stairs' trims: those from the closer steps are too wide for my taste, and they clash with the others in the same view.

I would give the slimming trim treatment to all the steps you have around though.

 

Yeah you're definitely right about it, thats why they already got a treatment, Puddy already made me aware of that some time ago.

I should really update the pictures here.

 

Anyway, thanks for the feedback, much appreciated!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...