Zane Posted December 30, 2013 Report Posted December 30, 2013 (edited) DE_Telerad A medium sized bomb defusal map based around a telecommunications and arms dealing company. DOWNLOAD http://steamcommunity.com/sharedfiles/filedetails/?id=191619594 SCREENSHOTS NEW OLD Edited August 30, 2014 by Zane Quote
TermInator525 Posted December 31, 2013 Report Posted December 31, 2013 My2Cents as far as i can see: The sky is very bright, your map is dark. (what is your light_environment set to? It should be at least at 400 and in the color of the sky) Your yellow light is too much. Use a more desaturated version. Also when you use a yellow light, use a yellow light source. As seen in the first Picture. You used a yellow light but the Lamp is obviously white. http://cloud-2.steampowered.com/ugc/469792325941858432/C56B5FF6D7E9C32010A2FA906E7B9795FA6439EA/637x358.resizedimage All your office-lights are floating below the ceiling. This model is concave, place it in the ceiling or at least put a brushed border on the side of the lamp. Also place / add env_cubemaps. Without cubemaps all the geometry reflections are disabled. (ofc you have to build the cubemaps afterwards ingame). I like some of your geometry but you can work a bit more on your z-axis. For instance add vents to break up your scene. Quote
Zane Posted December 31, 2013 Author Report Posted December 31, 2013 (edited) -I'll play around with the light_env -I agree I need a yellow light source -I'll fix the floating lights -I had cubemaps placed and ran them, but now that I play the workshop version they are not working -Do you mean add vents inside, outside, or both? Thank you for your time and input Edited December 31, 2013 by Zane Quote
Zane Posted August 30, 2014 Author Report Posted August 30, 2014 I overhauled all of the lighting in the map and added some more detail work according to TermInator525 's suggestions. I left the old pictures up for reference of the changes Quote
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