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Posted

My2Cents

 

as far as i can see: The sky is very bright, your map is dark. (what is your light_environment set to? It should be at least at 400 and in the color of the sky)

Your yellow light is too much. Use a more desaturated version. Also when you use a yellow light, use a yellow light source. As seen in the first Picture. You used a yellow light but the Lamp is obviously white.

 

http://cloud-2.steampowered.com/ugc/469792325941858432/C56B5FF6D7E9C32010A2FA906E7B9795FA6439EA/637x358.resizedimage All your office-lights are floating below the ceiling. This model is concave, place it in the ceiling or at least put a brushed border on the side of the lamp.

 

 

Also place / add env_cubemaps. Without cubemaps all the geometry reflections are disabled. (ofc you have to build the cubemaps afterwards ingame).

 

 

I like some of your geometry but you can work a bit more on your z-axis. For instance add vents to break up your scene.

Posted (edited)

-I'll play around with the light_env

-I agree I need a yellow light source

-I'll fix the floating lights

-I had cubemaps placed and ran them, but now that I play the workshop version they are not working

-Do you mean add vents inside, outside, or both? 

 

Thank you for your time and input

Edited by Zane
  • 7 months later...
Posted

I overhauled all of the lighting in the map and added some more detail work according to TermInator525 's suggestions. I left the old pictures up for reference of the changes

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