tomm Posted December 22, 2013 Report Posted December 22, 2013 (edited) Hey guys, I've been working on this map for maybe a week and i've come to a state where I need crits/testing, it's still just an ugly blockout. Theme of the map should be urban/winter/dirty streets and shit. http://steamcommunity.com/sharedfiles/filedetails/?id=203887289 Crits are highly appreciated. new overview: old overview: Edited December 24, 2013 by tomm Quote
Squad Posted December 22, 2013 Report Posted December 22, 2013 Be sure to first read the first post with instructions! Quote
misutow0lf Posted December 22, 2013 Report Posted December 22, 2013 Looks like it will be fun. I can't wait to test it. When I get home from work I'll grab it from workshop and give it a go. Quote
misutow0lf Posted December 23, 2013 Report Posted December 23, 2013 Hey, what Dev material are you using for your railings? Unless I am missing assets or don't have them installed, I can't find a railing Dev material in my copy of Hammer. Any info would be great. Quote
UnknownPredator Posted December 23, 2013 Report Posted December 23, 2013 That material for the railing is dev/dev_measurerails01 Quote
tomm Posted December 23, 2013 Author Report Posted December 23, 2013 Found this ugly sniping spot I'll probably have to fix :/ Quote
blackdog Posted December 23, 2013 Report Posted December 23, 2013 Looks very interesting.Maybe warehouse bombsite (B) could use an elevated position inside to add some spice? Quote
tomm Posted December 23, 2013 Author Report Posted December 23, 2013 thanks! I've been thinking about that too, we'll see if I can come up with something reasonable. Quote
misutow0lf Posted December 23, 2013 Report Posted December 23, 2013 Yeah, maybe have one of the entrances come in on an upper level or some sort of catwalk or something? Quote
blackdog Posted December 23, 2013 Report Posted December 23, 2013 It's very generic, but scaffoldings remind me of the first area of Splinter Cell Conviction's Mozdok Proving Grounds map... take a look at that maybe. They had like a raised office-observation area overlooking the warehouse rooms. Quote
tomm Posted December 24, 2013 Author Report Posted December 24, 2013 Updated the map with some tweaks on both bombsites and also improved the lighting, there are still some dark areas I'll fix sooner or later. Check it out it you're interested Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.