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CorVex: Level Design and Layout Plugin for 3ds Max


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Posted (edited)

I've just released my second commercial plugin for 3ds Max. It's aimed at simplifying level design and basic layout, especially if you want to get quick and consistent U/V scales across multiple objects.

 

Learn More about CorVex here.

 

111_corvex2.png

 

Here is the first (introductory) video on the plugin. More videos on usage are coming soon.

 

 

 

Edited by shawnolson
  • 4 weeks later...
Posted

I've now added a few new features in CorVex v1.4:

 

1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode by moving the CorVex pivot or the respective spline pivots, depending on your setting, respectively.

 

2) New rollout called Stack Selection. This gives a bunch of checkboxes to preset the face selection in the modifiy stack so you can fine-tune specific sections of the objects. For example, if you check the Open Ends of walls, only the faces for open ends are selected in Face Selection which you can then use by adding a Poly Select mod, then go to Polygon sub-object mode and add a Unwrap UVW mod--only those end faces will be in the Unwrap Mod.

 

3) Controls for the vector of the Height based on either world Z, Corvex Z or spline Z.

 

4) Various fixes and tweaks to the UVW output.

 

Also, I am going to increase the price of CorVex from $4 to $10 after February 15. I've put a lot of work and effort into this tool and think that the price is very fair. I know it is a massive time saver and well worth the cost.

 

If you already bought CorVex but do not have version 1.4, you can reuse the last download link if sent in the last couple of days or email me and I will send you the newest version.

  • 7 months later...
  • 2 weeks later...

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