misutow0lf Posted December 8, 2013 Report Posted December 8, 2013 So, does this happen to anyone else when trying to use Shaded/Textured 3D view in CS:GO hammer? I don't really understand what the problem is. Basically, textures aren't being rendered, but the brushes remain selectable. If I use "fullbright" (non-shaded), it works fine...but that's not exactly a workaround I'm happy with. Any suggestions? I'm running on an AMD Radeon 7850, Windows 8 x64...newest drivers (catalyst 13.11 betas) Quote
iwxanthi Posted December 8, 2013 Report Posted December 8, 2013 Hammer never stops to amaze me.. Never ever saw this before.Anyway I would try to roll back your Radeon drivers, Beta drivers aren't very reliable. Quote
Skybex Posted December 9, 2013 Report Posted December 9, 2013 Yeah its like this for me as well, I don't think CSGO's Hammer has ever supported shaded, you just need to use textured. Quote
misutow0lf Posted December 9, 2013 Author Report Posted December 9, 2013 They need to fix their stuff. That's utterly ridiculous. Quote
Squad Posted December 9, 2013 Report Posted December 9, 2013 I don't use shaded/textured in Hammer, but I just checked and I don't have this issue. I'm running on a Nvidia Geforce GTX 560 Ti card (latest drivers, no beta), Windows 7 x64. Quote
Spherix Posted December 9, 2013 Report Posted December 9, 2013 I've got an AMD card in without any problems in those modes; running version 2012.0928.1532.26058 though ;-) Quote
misutow0lf Posted December 9, 2013 Author Report Posted December 9, 2013 Those are some old drivers! 12.10s! Whee! Quote
Spherix Posted December 9, 2013 Report Posted December 9, 2013 If it aint broke, don't fix it . Windows never comes up with the suggestion to update either, haha. At least my Hammer does it's job though Quote
TheOnLY Posted December 15, 2013 Report Posted December 15, 2013 the disapper for me, too. But not all of them only about 80% do Quote
cincinnati Posted December 16, 2013 Report Posted December 16, 2013 They need to fix their stuff. That's utterly ridiculous. it's really not ridiculous. there is hardly a difference between textured and shaded...and shaded has never really made any sense to me, anyway, since there is no real lighting in hammer. also, textured is actually more accurate if you do any sort of coloring to your props. Quote
misutow0lf Posted December 17, 2013 Author Report Posted December 17, 2013 I just get insanely frustrated at times telling walls apart from each other when using dev textures, more than anything else. I'm getting used to it though. No worries. Quote
Spherix Posted December 17, 2013 Report Posted December 17, 2013 I just get insanely frustrated at times telling walls apart from each other when using dev textures, more than anything else. I'm getting used to it though. No worries. Use more colors ;-) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.