TheOnlyDoubleF Posted December 11, 2013 Report Posted December 11, 2013 Compiling was hell back then. Man, when I moved onto making a button that opened a door, I thought I was Carmack. THANKS GOD I WAS NOT ALONE mjens 1 Quote
Zyn Posted December 11, 2013 Report Posted December 11, 2013 Two blocks + a block as connecting bridge, for Quake 2, with Qoole none the less, the grandfather of Hammer. This was before I even knew about boxes and stuff, kept wondering what this "LEAK" message was about. I thought the endless void in the editor was the skybox! Quote
D3ads Posted December 11, 2013 Report Posted December 11, 2013 (edited) This thread needs more pictures... My first ever map in general was part of a Half-Life mod I started on around 2000 before the HD crashed and I lost everything. My first released map was cs_renegade; It looked like a bad inferno clone, but it was pretty fun to play, I'm sure some Core members can remember the matches played. It also had ducks which quacked when you shot them (I wonder if Twiz will see this and remember the models he made back in the day ). It included a lot of edited and self-made textures too, it wasn't great but I was proud of it! Edited December 11, 2013 by D3ads Pampers, Nerve, mr.P and 2 others 5 Quote
Jord Posted December 11, 2013 Report Posted December 11, 2013 I used to make maps for Delta Force Black Hawk Down. Those are long gone though. mjens 1 Quote
PhilipK Posted December 11, 2013 Report Posted December 11, 2013 I dabbled with a bunch of Quake 1 maps - before I knew how to adjust the Worldcraft grid from 64, I made this map of "Hell" that was a big blocky metal mess with a 1-unit thick lava plane (since, you know, if you sized lower than the grid size it'd snap to 1). You'd fall through the lava into a huge open floor full of Zombies with no cover. It was amazing. My first playable map was a Half-Life DM map called "The Maze" in 1999. I made it for a LAN party; it's a silly map where you run around the bottom but then go up ramps on the side to try and jump the gluon gun at the ceiling. In hindsight I actually kind of almost started to know what I was doing, which is neat.maze1_big.jpgmaze3_big.jpg My first released map was "Planet Half-Life HQ," a map I made for the PHL HL1 DM map challenge back in 2000/01. I didn't finish in time for the competition deadline, but that contest gave me the motivation I needed to finally FINISH a map instead of just messing around for months. The momentum from that led me to release a whole bunch of other HL1 DM maps that summer, leading to discovering a mod called Natural Selection that fall, and the rest is history. dm_phl2.jpgdm_phl6.jpgdm_phl9.jpg Ha nice! those top screens look a lot like (what I remember) my first playable hldm map. That seamless tiling concrete and warning stripes everywhere Quote
owk Posted December 13, 2013 Report Posted December 13, 2013 Hello everyone my name is Lorenzo, I'm 16 and this is my first post. Was my first map for Call of Duty 4. was a ritch. where you had to jump, bounce to reach the next platform. some screenshots: Shortly after I made a map for csgo, Aim is a map. I had no experience, I thought that a map aim was the thing easier. some screenshot: Quote
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