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Posted

lets all tell him what we'd put in a mod and make him change his idea to what we'd do.

or perhaps we could stop being assholes for like 5 seconds. if you dont want to join the mod DONT REPLY.

and the idea of upgrading weapons based on stats sounds cool in theory but you really need to hammer out that design so that the rewards are awesome and dont through off the balance of the game so much that newer people dont want to play.

in my opinion (and i've noticed this playing a lot of mmo type games) you dont have to reward the player with gameplay improvements nearly as much as aesthetic ones.

what i mean is, if for example i had to play your mod and kill 200 people to "purchase" some cool goggles or a custom flak jacket (having no effect on gameplay) people would do it. its about looking like a status symbol.

sorry for rambling, but to me, if cs allowed me to upgrade SOLELY MY APPEARANCE based on getting xp or whatever, i'd play cs more.

cheech.

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Posted

lets all tell him what we'd put in a mod and make him change his idea to what we'd do.

or perhaps we could stop being assholes for like 5 seconds. if you dont want to join the mod DONT REPLY.

and the idea of upgrading weapons based on stats sounds cool in theory but you really need to hammer out that design so that the rewards are awesome and dont through off the balance of the game so much that newer people dont want to play.

in my opinion (and i've noticed this playing a lot of mmo type games) you dont have to reward the player with gameplay improvements nearly as much as aesthetic ones.

what i mean is, if for example i had to play your mod and kill 200 people to "purchase" some cool goggles or a custom flak jacket (having no effect on gameplay) people would do it. its about looking like a status symbol.

sorry for rambling, but to me, if cs allowed me to upgrade SOLELY MY APPEARANCE based on getting xp or whatever, i'd play cs more.

cheech.

you know, i never thought of that...and i play mmorpg's frequently. I like that idea, thanks!

-e- i thought this up as sort of a spinoff or continuation of your suggestion...tell me what you think, it's in our forums in suggestions area if you'd like to read the whole post...but this is mainly it:

I'm going to say there's 20 levels in JM, just as a nice round number. Now part of my idea says that like in mmorpg's, you gain the first few levels quickly, say a day for the first level, a week for the second, two weeks for the third level, etc. For each of say, the first 5 levels, I think 95% of the upgrades for each class of player should aid each player with gameplay...accuracy, reload time, recoil, etc. I think the upgrades should be as helpful to a player, as say the other fifteen levels combined Why? If you've ever played any MMORPG's, that's how it is. You want people to actually see they have reason to get better, while still being able to keep up with better people. That being said, I believe that the percentages should be switched for the next five to ten levels...with 95% of all upgrades being aesthetic (not having any gameplay value) and maybe 5% aiding gameplay, just so players don't give up. Keeping these levels (5-10[or 15])mainly aesthetic helps it so that the level 4 guy and a level 10 guy can be pretty even skillwise, but the level 10 will look cooler and have a weeee bit of edge So now we're up to either level ten or fifteen, depending on how you wanna think it up. From then on, the upgrades should be about 65% aesthetic and 35% helpful. Now, remember, I said that the last 10 levels of helping upgrades should be very weak. By this I mean that you should barelyyyy be able to notice the upgrades you get at these levels, if at all...but they should still help somewhat, even if they only help recoil by one pixel or decrease reload time by .070 seconds. Why? Because if you've played long enough to be level 20, you deserve SOMETHING, but it doesn't mean you're fucking god just because you wasted your life playing the game...nor does it mean skillwise you're actually better than someone else...SO YOU SHOULDN'T GET UPGRADES THAT MAKE IT SEEM LIKE IT!

Posted

if i were you, i'd sit down with a pad and plan out every upgrade and such you want or need

organization is KEY in getting a mod off the ground. like all your artists should know exactly how content is created and to how to make the base player models and stuff

Posted

OH NO, FARCRY HAD AN MP5 IT MUST BE BAD

OH NO EVERY GAME THAT IS ACTUALLY TRYING FOR REALISM HAS AN MP5 BECAUSE WHY *gasp* BECAUSE ITS A REAL GUN THAT IS REALLY POPULAR USED BY REAL SPECIAL FORCES

its overused for a good reason.....people dont have to be running around with fucking G36C for it to be a good mod

First time i see DUFFY saying something i agree.

I'd try to join but I'm on 1 (2) mod(s) myself atm.

Posted

Wont your stat system be easily exploitable? What if two people start up a server and shoot eachother a few hundred times, so that they max out the level before ever joining a real server. Will there be some sort of protection against that sort of behavior?

Posted

Wont your stat system be easily exploitable? What if two people start up a server and shoot eachother a few hundred times, so that they max out the level before ever joining a real server. Will there be some sort of protection against that sort of behavior?

OO I was just thinking the same thing. Maybe have a minimum number of players that need to be in the server at once in order to level up?

Posted

You could have moderated ''official'' servers where u wouldnt be able to just shoot ur idling friend 200 times. Or make Angel really intelligent so it sees thru ploys.

I was on a mod about 3 years ago with this same concept, updates like silencers and laserscopes the more dogtags u collect. Also it had lotsa jungle maps....

Posted

yeah rd has the correct concept.

you only allow a certain bevy of servers to be the "ranked ones"

Like you have "ranked" and "unranked" servers. To get ranked you have to be approved or whatever.


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