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Posted (edited)

I'm proud to present my first map for source to be released to the public. I've still got a lot of work to do in the map because i haven't gotten the source engine completely figured out yet,..But i started a month ago and worked my way here. So now, without further ado, de_subtransit.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=198606730

 

24domyq.png

 

So far there are a few obvious issues that keep this version a beta and not final, that is missing textures in unexpected places, missing models, (ex. tunrstiles, escalators, 3d skybox) and some that need to be replaced (the subway train, the train tracks, the restaurant sign, the servers etc.) but my incompetence with importing models into source has set me back some steps so no custom models as of beta 1.0 They should be added some time in the beta stage.

 

 

Let me know what you guys think, where i should take it, and most of all, just play it!

 

also spawns are not set for deathmatch, the map was meant for defuse gameplay...

Edited by ©orporatefilth™
  • 3 weeks later...
Posted

Just updated my map with a few layout changes and lighting adjustments. The radar still doesn't work right, but i'm still working on it. I think i'll be tweaking the layout for a while until i get it right, and you'll probably see a post for every "important" update. So look forward to seeing more progress soon.

:)

 

0EDA51838A31F66B9CEB93076BF5B0D41AB07B6C

  • 2 weeks later...
Posted (edited)

Latest update adds cubemaps and layout changes. The layout is final, Feels great, and has tons of opportunities for exciting gameplay. Check it out, and let me know whats good and especially what's bad. I need to know these things >.<

 

054AFC9FEC7765DE2750D4063B937BA73A82F57E

Edited by ©orporatefilth™
  • 2 weeks later...

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