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Posted (edited)

I've just been messing around with Hammer, and after compiling and running my map there seems to be (what looks like) a black shadow around two of the walls for no particular reason. It fades the further away you get, so I tweaked the render distance settings to see if that was causing it but no change.

 

I checked to see if it was a leak but I don't have any errors when compiling, I'm most likely missing something completely obvious.

 

Any help for a beginner? :)

 

edit: Also tried different textures, no luck.

post-30966-0-76447900-1385315309_thumb.j

Edited by Nerve
Posted (edited)

I've been following a few guides online and they haven't mentioned anything about lighting up to this point. Noob question: If it's lighting thats the problem, why do some of the textures inside the building show fine?

 

Here's the video I'm following: http://youtu.be/9BxKIodPme0?t=5m12s

 

So, to fix the problem I just need to add light entities?

post-30966-0-70163200-1385321881_thumb.j

Edited by Nerve
Posted (edited)

Thanks guys, got it working after adding a light_env, tweaking the skybox settings and adding temporary light entities to the rooms.  I wish mat_fullbright 1 worked for quick testing, but oh well!

Edited by Nerve

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