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Posted

Not the most recent news but apparently Quake Live will be a free standalone game. You can read the announcement here.  

 

Will there be Mac/Linux support?

We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.

 

This part baffles me. You would think that the guys who invented it would know that competitive gamers will never accept running an online game through emulation while the competition can run on a native client. Besides that, seeing Id's history with Linux/Mac support and Valve's upcoming SteamOS, not too mention it's that the engine is known to run well on Linux/Mac, really makes me wonder what's the reasoning behind this.

 

Quake Live never made Id any money so that shouldn't be it. It's not a smart move for an already small community. Too bad!

  • 1 month later...
  • 7 months later...
Posted

So new update in preparation for Steam that basically ruins the game. The little trust that was left in Id Software is now completely gone. 

 

Source

 

Most important bit:

 

  • Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
  • Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
  • Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.
Posted (edited)

I'm veeery sceptical about these changes but anyways:

 

  • Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
  • Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.

These two could work though, especially the timers since so many people have access to these external timers anyways.

 

The bunnyhopping one could maybe MAYBE work.

Everyone that plays the game even in low tiers already do it to some extent anyways so making it easier for new players could work.

I just hope that they don't simply remove bunnyhopping and replace it with this, then it's crap (like I hope that the 2x isn't a clamped move speed but rather a clambed babby jump-mode).

 

The load outs is just shit though, that should've just been added as a server option and not be a default setting.

 

Edit:

 

Heavy speculations here:

This entire change really sounds like they're preparing a "modernized" console launch.

Load out = side arm/main gun like every other FPS on console

Hold jump" = essentially a sprint button

 

Are they testing out different options for how to treat a multiplat Doom4 MP?

Edited by Evert

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