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Carmack officially leaves iD


dux

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I guess id is now... doomed.

 

 

Honestly though I couldn't be more excited that he decided to join Occulus. I freaking love John Carmack and I've been super optimistic about what Oculus has been doing, so this just makes it all the better. Good for him, and I wish id the best.

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Yup. Pretty happy about that! You can argue that it's the end of an era, but I think it was long overdue. He's a visionary and he's probably better off building the future of gaming :)

I for one am totally looking forward to what he'll bring to Virtual Reality!

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In my eyes id "died" as soon as John Romero, Sandy Petersen and American McGee (who's probably my favorite level designer) left. Now I'm not saying id's games after Quake were bad (except maybe Quake 2), but they did not have the impact of their earlier titles even though they had great engines. I'm confident Carmack will do wonderful things at Oculus now. I think he should have done that years ago.

Edited by Skacky
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Yeah, I've not really seen id as being particularly relevant for a long, long time. Sure they had huge impact with Wolfenstein, Doom, and Quake — and the pre-2000 engines of those games were a huge thing for the industry and still sit behind the technology of many of today's games. But apart from those successes, what has id really accomplished?

 

I can't think of anything they've done for about 13 years that's really had much of an effect on the community or industry. Doom 3 didn't do much for me even if it was a decent game, and Rage failed to draw me in beyond its technology too. The engines of those games haven't taken off either.

 

Carmack has definitely been wasted there. Game engines are too mature to be that interesting for him to work on, you can't have the same mindblowing steps forward that were accomplished in the early days. He's a pioneer and inventor, he should be building something like Oculus Rift which has the potential to transform gaming experiences if key technological issues can be overcome — something he specialises in. Not endlessly iterating graphical steps forward until the day he dies.

 

I hope he uses the rest of his life to bring as many of the incredible steps forward he did in his earlier days. I suspect he had some trouble letting go of id, but now he's done it he's a free man.

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In my eyes id "died" as soon as John Romero, Sandy Petersen and American McGee (who's probably my favorite level designer) left. Now I'm not saying id's games after Quake were bad (except maybe Quake 2), but they did not have the impact of their earlier titles even though they had great engines. I'm confident Carmack will do wonderful things at Oculus now. I think he should have done that years ago.

 

I'm with you on that

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