Jump to content

Career paths


marque_pierre

Recommended Posts

Hi guys,

Most of the entry level jobs in art or design seems to be as environment modeller with texturing responsibilities.

So where do you go from there? I suppose once you have been building and dressing level geometry, the gap to laying them out game play wise is not too great, or perhaps specialize in modelling/texture work instead.

Pros have told me that the highest paid people on the art team will be animators and character artists. So there seems to be a distinction in status and experience between environment and character artists?!

So as we progress in our careers, I suppose we either move up (Lead Artist), sideways (switching to another field) or perhaps specialize deeply in the same field.

I know there are still many shops where everybody does everything depending on needs and all, that but I'd like for the pros on these shores to comment on the career paths in art(/design) as they see them.

For example, as a texture artist, is it possible to specialize in texturing ONLY? Like Lead Texture Artist or something else? Or is texture artist (to keep with that example) just a phase in the normal progression of an artists career trajectory?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...