-HP- Posted March 25, 2016 Report Posted March 25, 2016 8 hours ago, Buddy said: Hey, how about a PC release? Sentura and El Moroes 2 Quote
BJA Posted March 25, 2016 Report Posted March 25, 2016 http://www.dualshockers.com/2016/03/16/amazing-uncharted-4-pictures-show-environments-and-more-naughty-dog-talks-texture-design-at-gdc/ Quote Naughty Dog worked with about seven to ten studios to outsource work on Uncharted 4: A Thief’s End. They created 3,000 assets, and 2,000 of those are related to background or props. I knew they outsource much but wow, that's quite a lot. FMPONE 1 Quote
-HP- Posted March 25, 2016 Report Posted March 25, 2016 Yeap, they got outsourcing down to a science. http://www.gdcvault.com/play/1015796/Uncharted Also, new CG trailer was released today: Zarsky and El Moroes 2 Quote
Zarsky Posted April 7, 2016 Report Posted April 7, 2016 I shouldn't watch anymore...as I'm already sold.... blackdog 1 Quote
-HP- Posted April 8, 2016 Report Posted April 8, 2016 6 hours ago, dux said: Is that running 1080p at 60fps? 1080p/30fps for SP They're aiming for 60fps for MP “We had a really long, involved conversation about it with all the leads and directors,” said co-lead designer Anthony Newman, as reported by GameSpot. “We just realized that, for the game we wanted to make, to make the best game possible, [30fps] was just something that we had to do.” Newman along with co-lead designer Kurt Margenau confirmed that the it will be locked to 30fps to be consistent, instead of relying on a fluctuating frame-rate. “If we wanted to hit a locked 60fps, there’s a lot of optimizations in the environments that would have to happen,” Newman went on. “This would make each level take longer to make. “The same amount of geometry would take longer to make because it would have to be so heavily optimized. And so that could end up having story repercussions. ‘We want to have this scene, but we don’t have the time to make the environment.’ It’s a feature, like any other, and you have to consider it against everything else.” As for multiplayer, the studio is still targeting 60 frames-per-second. Quote
dux Posted April 8, 2016 Report Posted April 8, 2016 It looks really nice for a console but I don't believe anything developers / publishers show me anymore. Quote
-HP- Posted April 8, 2016 Report Posted April 8, 2016 If Naughty Dog lies about those specs, than it'll be a first. Quote
Buddy Posted April 10, 2016 Report Posted April 10, 2016 Hopefull will run faster than that on PS 4.5 Pampers 1 Quote
Vilham Posted April 10, 2016 Report Posted April 10, 2016 On 3/24/2016 at 7:18 PM, BJA said: http://www.dualshockers.com/2016/03/16/amazing-uncharted-4-pictures-show-environments-and-more-naughty-dog-talks-texture-design-at-gdc/ I knew they outsource much but wow, that's quite a lot. Doesn't sound that huge tbh, about what I would expect from a game of this size/quality. Quote
-HP- Posted May 5, 2016 Report Posted May 5, 2016 Dat environment art man! http://www.theverge.com/2016/5/5/11580558/uncharted-4-thiefs-end-landscape-screenshots-ps4 DrywallDreams, Evert and blackdog 3 Quote
FMPONE Posted May 5, 2016 Report Posted May 5, 2016 3 minutes ago, (HP) said: Dat environment art man! http://www.theverge.com/2016/5/5/11580558/uncharted-4-thiefs-end-landscape-screenshots-ps4 -HP- 1 Quote
Guest Posted May 5, 2016 Report Posted May 5, 2016 Gamespot gave the game a 10, Sitting at a 94 on metacritic right now. UGHHH this is almost as bad as waiting for The Witcher last year. Quote
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