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Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4


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  • 1 year later...
Posted

We are now live!

2.5 years of focus and work but part 1 is now up on Steam and GOG. Xbox One follows in 1 week. A major update more than doubling the content follows in 2-3 weeks.

http://store.steampowered.com/app/313630/
http://www.gog.com/game/the_solus_project

Oh and here is the Announcement trailer, which I don't think is in this thread yet. The two videos complement each other.

Posted

Congrats on the release!

I watched a video of yours that popped up in my YT stream recently... if there's a suggestion I can make, I would like to see the tool/weapon models have some sway because right now they feel too static.

  • 3 weeks later...
Posted

Part 2 is out now, check out our vacation trailer! Tired of life on Earth?

If you guys are into level design the game is pretty much entirely that. It is many hours worth of massive levels and environments. It is all about the world and the environmental story telling. And it is old school classic 90s FPS style.

rel3.jpg

Its been really hard to get anyone to buy the game though. Lot of people seem to just wait for full release but that impacts us pretty hard in the mean time. We had great press coverage so far and Youtubers support with a few big ones vouching hard for the game. Edge just did a 4 page special etc. But the public itself just doesn't respond at all...

Posted

Sorry to hear that. I was probably one of the first to buy it since Vuk informed me. Haven't played it yet tho, but definitely will when the full release is out. Needs some good promotions and sales to kick off probably. Insurgency started a bit slow but we are at 2.3 million owners now i believe. The Steam sales always helped tremendously and after that word of mouth.

  • 2 months later...
Posted (edited)

THE SOLUS PROJECT IS DONE!

GOG:  https://www.gog.com/news/release_the_solus_project
STEAM:  http://store.steampowered.com/app/313630

Took 1073 days of continuous 24/7 work, 15 UE4 releases, 12-16 hours of content, VR support, 10k assets, 15k+ BP nodes, ~100k meshes placed, runs 60 FPS, and a filesize less than 10 GB in size.

Sales are still low so any help you can give with spreading the word would be much appreciated!

This was by far my biggest project and was absolutely crazy to build something this big with almost no resources, no office, and while working multiple other jobs.

Now to figure out what I will suddenly do with all this time I have available now...

Edited by Hourences

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