D3ads Posted November 17, 2013 Report Share Posted November 17, 2013 Nice original atmosphere, love the colour composition! Quote Link to comment Share on other sites More sharing options...
Minos Posted November 17, 2013 Report Share Posted November 17, 2013 Awesome stuff Hourences, looking forward! Quote Link to comment Share on other sites More sharing options...
Buddy Posted November 17, 2013 Report Share Posted November 17, 2013 It is partially inside as I see no other way of doing this. The planets are gigantic in size. One planet is the size of the entire available building space in UE3, and orbits the middle of the level. The space beyond that is even larger. There are no skybox'es or such. Wouldn't it be a question of simply shading it differently rather than attempting to put it at a far distance? It definitely sounds like there's a tech hack buried somewhere that could help out with that... Wasn't this why 3d skybox was invented in the first place? Quote Link to comment Share on other sites More sharing options...
FMPONE Posted November 17, 2013 Report Share Posted November 17, 2013 (edited) You are my personal God. every four years or so you post something and it's a total gamechanger. now you're making a GAME!?!? WOULD BUY! Edited November 17, 2013 by FMPONE Quote Link to comment Share on other sites More sharing options...
dux Posted November 17, 2013 Report Share Posted November 17, 2013 Looks really nice, the comets were really cool and the flashing orange in the sky I really liked but graphically this doesn't look all that different from what Unreal 3 can already do... or? Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted November 18, 2013 Report Share Posted November 18, 2013 Really looking forward to this one! Exactly the kind of game I need. In order to be sure, FPS !? Quote Link to comment Share on other sites More sharing options...
Izuno Posted November 18, 2013 Report Share Posted November 18, 2013 Eh...needs more Call of Dog. j/k. Seriously, very impressive so far! Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted November 18, 2013 Report Share Posted November 18, 2013 Player will wander around, scavenging for items while trying to not die from one of the many dangers in the environment. Think Cast Away with a touch of Minecraft (caves, gathering things), and some of the mystery from Lost. -HP- 1 Quote Link to comment Share on other sites More sharing options...
Daze Posted November 18, 2013 Report Share Posted November 18, 2013 Go Sjoerd! Quote Link to comment Share on other sites More sharing options...
Hourences Posted November 18, 2013 Author Report Share Posted November 18, 2013 (edited) It is partially inside as I see no other way of doing this. The planets are gigantic in size. One planet is the size of the entire available building space in UE3, and orbits the middle of the level. The space beyond that is even larger. There are no skybox'es or such. Wouldn't it be a question of simply shading it differently rather than attempting to put it at a far distance? It definitely sounds like there's a tech hack buried somewhere that could help out with that...If you put it closer, then you'd see it move when you strafe. The horizon shouldn't move, so it needs to far enough away for it to create the illusion of depth.I could have possibly colored the cloud layer in order to make the planet appear behind the atmosphere, or just color the actual planets, but the look I have here is part of what I am after.Fps yes of course Would love to get it going with Oculus also. Ordered one, lets hope it works out well.Thanks again people! Edited November 18, 2013 by Hourences Quote Link to comment Share on other sites More sharing options...
-HP- Posted November 18, 2013 Report Share Posted November 18, 2013 I'm still in awe with those freaking asteroids and weather changes!! Quote Link to comment Share on other sites More sharing options...
PogoP Posted November 18, 2013 Report Share Posted November 18, 2013 Me too. Damn, it's badass! I gotta agree with the points about the planets though, they feel a bit weird. And something about the castle/ruin seems really odd too, can't place my finger on it though. I kinda hoped you were gonna go down the completely desolate look, but maybe this could work too! Quote Link to comment Share on other sites More sharing options...
Sprony Posted November 19, 2013 Report Share Posted November 19, 2013 Perhaps we can support this already by buying The Ball on Steam which is currently on sale for 1,49 euro Get some money his way! Quote Link to comment Share on other sites More sharing options...
ZZZ Posted November 20, 2013 Report Share Posted November 20, 2013 It is partially inside as I see no other way of doing this. The planets are gigantic in size. One planet is the size of the entire available building space in UE3, and orbits the middle of the level. The space beyond that is even larger. There are no skybox'es or such. Wouldn't it be a question of simply shading it differently rather than attempting to put it at a far distance? It definitely sounds like there's a tech hack buried somewhere that could help out with that... Wasn't this why 3d skybox was invented in the first place? UE3+ lacks portal rendering, which is required to render portal skies. I've seen a tutorial that mimics skybox in UE3 by means of cube map if IRC. Quote Link to comment Share on other sites More sharing options...
sklare Posted November 20, 2013 Report Share Posted November 20, 2013 Go Sjoerd! Yes! Looks great so far, Sjoerd. I wish you all the very best with this project, it looks really interesting thus far and I'll definitely keep my eye on it. Quote Link to comment Share on other sites More sharing options...
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