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Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4


Hourences

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Thanks people.

Player will wander around, scavenging for items while trying to not die from one of the many dangers in the environment. Think Cast Away with a touch of Minecraft (caves, gathering things), and some of the mystery from Lost.

I will post some updates as I go along, though I will be focusing on gameplay next and that will be harder to show in pics and such.

No idea if their DX11 rendering does that.

It is partially inside as I see no other way of doing this. The planets are gigantic in size. One planet is the size of the entire available building space in UE3, and orbits the middle of the level. The space beyond that is even larger. There are no skybox'es or such.

Edited by Hourences
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Yeah man, looks very promising. Please keep us posted!

 

Also, respect for doing this practically on your own. I've seen your work throughout the years and it's amazing to see how much you've grown since the early Unreal days. Talk about being self made. Hats of sir!

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It is partially inside as I see no other way of doing this. The planets are gigantic in size. One planet is the size of the entire available building space in UE3, and orbits the middle of the level. The space beyond that is even larger. There are no skybox'es or such.

 

Wouldn't it be a question of simply shading it differently rather than attempting to put it at a far distance? It definitely sounds like there's a tech hack buried somewhere that could help out with that...

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