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Posted (edited)

I made this for NS2 as a part of a community map called ns2_co_portals. The map was made by 9 mappers where each got to design one room, each room was then connected by portals. I'm not completely happy about the current state but I consider this final. Some might remember seeing some parts from what I posted in "maps that will never see the light of day". I got the perfect opportunity to use the room what I considered that I'll never use.

 

The part that I made has 3 rooms that are connected by a cave filled with crystals. The only custom made stuff are the rocks and the crystals.

 

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Edited by WhiteDevil
Posted (edited)

Thanks for the feedback everyone!

 

"How the heck are players going to see in this cave...Oh, I know: big glowing crystals!" Glad to see that this method is still working today  :-D

 
 I know it's just recycling the same old pile of shit, but I really wanted to create a similar pile of shit of what I did for hl2 few years back. For nostalgia sake.

 

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Haha, nice work. It's quite cool seeing those crystals used in a different way than they were used in Mineshaft!

 
Oh, those are not the crystals used in Mineshaft. Although they are very similar, those are the first things I managed to sculpt and get exported  :P

Edited by WhiteDevil
Posted

Love that room with the chair and those glowy crystals, I want one in my living room.

This is probably only my screen since noone else mentioned it, but some of the pictures have really dark areas - almost pitch black ones, maybe this is inteded maybe it's not. I just felt like I should mention it. 

In the big room, submerging some crystals into the water (if it looks goood with the water material) could look really cool I think.

Posted

I hate to be another guy talking about the crystal room but blimey does it look good. Something deep within urges me to call over all my SCVs/drones and mine everything I see. Haven't played NS2 in a while but I might give it another go. Also I remember seeing that source cave way back when.

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