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Quake III Name titling requirements for vehicles???


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Hi, I have recently downloaded gtkradiant 1.6.4 and it says that this level editor is supported for the Quake III engine. However, since it is a really old engine, I am having difficulties finding tutorials for prepare rigged vehicle aniamtions. I found some tutorials about characters, which mention about mesh naming, texture naming, and animation naming conventition are important.  Yet, I did not see anything if there are requirements for vehicles. Are there any? So far I have modeled a truck. My animation goal for this trujck will include steering the front wheels, all 16 wheels will spin, and capbale of connecting/detaching the trailor from the base truck.

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