Taylor Posted November 10, 2013 Report Posted November 10, 2013 (edited) This was going to be a thread for a new jam game, Shumping, but I feel bad making threads in Work Release every time I pop out some 2-day game. So I am going to create an arrogant and vain thread here for all current and future junk. This is just my solo work from 2013 and not my industry stuff. Apologises in advance.Edit: I accidentally nuked all the images in this thread. All the descriptions, images and videos are now arranged nicely here though: http://alexandertaylor.net Edited January 16, 2014 by Taylor Sjonsson, ⌐■_■, AlexM and 2 others 5 Quote
Rick_D Posted November 10, 2013 Report Posted November 10, 2013 Originally I wanted this to be something of an art-game parody with a narrator triggering every other step. However, I decided to add gameplay instead.i luv u taylor selmitto, Sentura, General Vivi and 1 other 4 Quote
Taylor Posted December 2, 2013 Author Report Posted December 2, 2013 (edited) The theme for this Game Jam was to take the first game you made and remake it with the skills you have since acquired. If you ignore messing around with game listings or modifying other games you arrive at my Fireworks game - where you were a flying girl dangerously near a fireworks display. Rockets rise from bottom of the screen, explode into a bullet pattern, and you have to dodge it while catching the extinguished firework. The game lasts 3 minutes, collecting fireworks advances time an extra 5 seconds and it gets rather difficult rather fast. The original was made in C++/SDL but this version runs in Unity, everything was made in 48-hours, I didn't have time to add sound so there is no sound. Windows version is higher resolution than the Web Player but you'll get the general idea either way.Jam Entry Page | Web Player | Windows Edited December 2, 2013 by Taylor selmitto and 'RZL 2 Quote
'RZL Posted December 2, 2013 Report Posted December 2, 2013 Damn that game is tough as nuts, the best i could get was down to 11.4 sec with a lot of luck, makes you really want to collect those extinguished fireworks. Good job though, was really fun and time consuming, 10/10 challenge. Taylor 1 Quote
selmitto Posted December 2, 2013 Report Posted December 2, 2013 Played it and could reach 0 on my first try! Am I that good? Nice to see you creating new games frequently, good job! Taylor 1 Quote
Vilham Posted December 2, 2013 Report Posted December 2, 2013 Didn't realise I was meant to collect the fireworks, assumed I had to avoid them. There wasn't anything about them I would think I should collect them. Guess that's a readability thing. Taylor 1 Quote
Taylor Posted December 2, 2013 Author Report Posted December 2, 2013 (edited) B-but rapidly changing colours means collect! It's in all modern games like Jet Set Willy. ... Yeah, I think if this was a full game I'd have some kind of explanation to what you're supposed to avoid and collect. I was briefly considering porting it over to iOS or Android but I imagine I'd make a big fat loss. I'm not even sure what I'd need to buy to start publishing on those platforms. Probably more than a Windows PC and ancient phone for starters. Edit: I recorded a video but the quality is rather sporadic. http://www.youtube.com/watch?v=4PwI8_r4OJg Edited December 2, 2013 by Taylor Quote
selmitto Posted December 2, 2013 Report Posted December 2, 2013 How did you do those fireworks? Shuriken wizardry? Quote
Taylor Posted December 3, 2013 Author Report Posted December 3, 2013 Nah, there's no logic coming from the particle system, it basically works how you would do it in a 2d shmup: I have a bullet manager that keeps track of all bullet objects (sprite + particle) and their velocity, and each frame it steps them and checks if the player is within 5 units* and if a bullet should be culled. When rockets explode they input bullet into the manager with a hard coded** script. Some patterns are instant whereas some take a little while to finish. There is also a global rank value that feeds into the patterns so they get harder, better, faster, stronger. * There is no sweep test! This is another game jam corner cut... ** Also bad! Game jam! Quote
Sentura Posted December 3, 2013 Report Posted December 3, 2013 (edited) B-but rapidly changing colours means collect! It's in all modern games like Jet Set Willy. ... Yeah, I think if this was a full game I'd have some kind of explanation to what you're supposed to avoid and collect. I was briefly considering porting it over to iOS or Android but I imagine I'd make a big fat loss. I'm not even sure what I'd need to buy to start publishing on those platforms. Probably more than a Windows PC and ancient phone for starters. Edit: I recorded a video but the quality is rather sporadic. http://www.youtube.com/watch?v=4PwI8_r4OJg That level is not nearly hard enough Good work though, looks really cool and professional. Who would have thought I could say that about the Unity engine? Edited December 3, 2013 by Sentura Quote
Taylor Posted December 3, 2013 Author Report Posted December 3, 2013 Err, everyone I hope. There’s some really good stuff being made in Unity. Sentura and Nerve 2 Quote
selmitto Posted December 3, 2013 Report Posted December 3, 2013 Err, everyone I hope. There’s some really good stuff being made in Unity. QFT Quote
Sjonsson Posted December 4, 2013 Report Posted December 4, 2013 Err, everyone I hope. There’s some really good stuff being made in Unity. I will not disagree that good stuff is made in Unity, but man some things in Unity really is a pain in the ass and are really ugly, like their terrain in example. Quote
Nerve Posted December 4, 2013 Report Posted December 4, 2013 (edited) Err, everyone I hope. There’s some really good stuff being made in Unity. I will not disagree that good stuff is made in Unity, but man some things in Unity really is a pain in the ass and are really ugly, like their terrain in example. I've seen loads of awesome Unity terrains. I love this: http://www.paladinstudios.com/2013/07/05/building-levels-in-unity-part-1-of-3/ Great work Taylor Edited December 4, 2013 by Nerve Quote
Chimeray Posted December 4, 2013 Report Posted December 4, 2013 (edited) I can pretty consistently move through the fireworks at the start of the game, but then it stops working. Feels pretty inconsistent, not sure if it's hit detection or whatever. Edited December 4, 2013 by Chimeray Quote
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