JorisCeoen Posted January 27, 2014 Report Posted January 27, 2014 (edited) Thanks for your comments ! The major part of your feedbacks will be fixed in the next beta. JorisCeoen> can you tell me more about the trashcans/bags ? Do you remember if that's these garbages you are talking about? Yea I think it were those. They clearly said trashbags, not cans or bins. It was always at the B-site. I'm not really sure since I haven't personally checked it they were static or not, but to cause the lagg, they must be a dynamic entity in a way. Edited January 27, 2014 by JorisCeoen Quote
Hashtag Posted January 27, 2014 Author Report Posted January 27, 2014 Thanks for your comments ! The major part of your feedbacks will be fixed in the next beta. JorisCeoen> can you tell me more about the trashcans/bags ? Do you remember if that's these garbages you are talking about? Yea I think it were those. They clearly said trashbags, not cans or bins. It was always at the B-site. I'm not really sure since I haven't personally checked it they were static or not, but to cause the lagg, they must be a dynamic entity in a way. Ok thanks for the info. That's weird, nothing is dynamic in this area. I will investigate. JorisCeoen and catfood 2 Quote
leplubodeslapin Posted January 27, 2014 Report Posted January 27, 2014 (edited) I really love your level, the architecture is truthful, the layout now works pretty well (at least with bots ), the art is great also. Good work guys, i hope it's going to be a success (i'll speak about it in the article "Maps of the month" at vakarm.net of course) Edited January 27, 2014 by leplubodeslapin El Moroes 1 Quote
tr0nic Posted January 28, 2014 Report Posted January 28, 2014 (edited) When I shoot or slice the environment with my stock knife , HUGE wild puffs of smoke appear. (Really really white puffs) I think it might be related to your post process? I do not particularly like the contrast (everything seem too white, the grass for example) Also noticed you have a accessible toilet down the ladder in A bombsite. You have another toilet that is blocked with collisions in the construction area. Just make it consistent. Nonetheless, it looks great!! Just hope you can fix the contrast/bloom/HDR w.e is it that make the environment/white puffs. Edited January 28, 2014 by tr0nic Quote
Rick_D Posted January 28, 2014 Report Posted January 28, 2014 Thanks for your comments ! The major part of your feedbacks will be fixed in the next beta. JorisCeoen> can you tell me more about the trashcans/bags ? Are you talking about the garbages on the screenshot below ? haha, i had a similar problem with favela - relating to this exact same fucking model. and it only did it in one spot. good luck fixing it and make sure you test it on a network server not just locally! Quote
Hashtag Posted January 28, 2014 Author Report Posted January 28, 2014 Ok I will simply remove this model to avoid the issue. Quote
'RZL Posted January 28, 2014 Report Posted January 28, 2014 Nice job guys! I took another walk around the map and enjoyed it this time even more than before! The clipping is really solid now, BUT I STILL FOUND GIGANTIC BUGS WHUAHAHAHAHEUEUEU (they are actually really small) Here's another album. Quote
ShoGun-KmKz Posted January 28, 2014 Report Posted January 28, 2014 (edited) That's obviously taking place in Paris, since the Eifel Tower is still untextured. We just played this map on the 404gaming servers, and I must say it looks fantastic. From the moment I entered I felt like in Paris, and the flow is really nice. Also seemed balanced. You might want to look into the trashcans/bags at B site, as walking on them made the entire server lagg. I do'nt know if they are dynamic/physics, but make sure that if they are so, disable collision and add a cip brush over them to prevent lagg. Good luck with the following progressions on the map, it already looks fabulous Ahhh thx !! I wondered why sometimes server was randomly laggy and only on this map. Edited January 28, 2014 by ShoGun-KmKz Quote
Rick_D Posted January 30, 2014 Report Posted January 30, 2014 Ok I will simply remove this model to avoid the issue. make sure to test it on a server with other people. i also removed the prop and the problem somehow persisted - it was like that model corrupted the vmf or some shit. Quote
ShoGun-KmKz Posted January 30, 2014 Report Posted January 30, 2014 (edited) Ok I will simply remove this model to avoid the issue. It happears its not the right place. Its these bags : Edited January 30, 2014 by ShoGun-KmKz Quote
Hashtag Posted February 2, 2014 Author Report Posted February 2, 2014 Thanks for these new feedbacks. That's very helpful. Love, lolcats and chocolats to you. Quote
blackdog Posted February 12, 2014 Report Posted February 12, 2014 Great visuals! Reminds me of the modern Paris that Arkane was designing for The Crossing, in a good way Quote
Dejavo Posted February 12, 2014 Report Posted February 12, 2014 (edited) ff Edited February 12, 2014 by Dejavo Quote
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