Hashtag 97 Report post Posted November 6, 2013 (edited) De_marquis_b2 Just to let you now that we posted our map on the workshop although there is still some unpolished content and few bugs to fix. WORKSHOP : http://steamcommunity.com/sharedfiles/filedetails/?id=221603249 We would be very thankful if you could share and test it ! Anyway thanks all of you for your comments and feedbacks ! ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// O L D ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Hi, Jpley and me are working on a CS:GO with original content. Brief and screenshots : "First rought layout for a brand new map located in some streets of an european city. Please give it a try and feel free to give us any feedbacks regarding the layout design" Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=192670887 Any feedbacks/ideas are welcome. Thanks ! Edited January 27, 2014 by Hashtag 7 El Moroes, blackdog, Grinwhrl and 4 others reacted to this Quote Share this post Link to post Share on other sites
dux 4,319 Report post Posted November 7, 2013 There was a 1.6 map of the same name with some pretty similar locations. I guess stuff is all starting to run together at last Quote Share this post Link to post Share on other sites
Hashtag 97 Report post Posted November 7, 2013 I didn't know about the 1.6 map. Our layout is totally new. We are also currently using a temporary name. The map will have a new name as soon as we will merge our "art" map with this layout. Quote Share this post Link to post Share on other sites
El Moroes 1,968 Report post Posted November 7, 2013 Perhaps you should ask for a test here : Quote Share this post Link to post Share on other sites
Hashtag 97 Report post Posted November 17, 2013 (edited) Here is an update with some new pictures of our map. These screens show our "art" map where we work on textures, new props ... etc..Many things are still work in progress and your comments are welcome. Our aim is to create a map based on Paris with new streets props and facades. (EDIT : screen update with less contrast) And if you have time, our gray layout (1rst post) is still in the testing phase. Your feedbacks would be very useful for us. Moroes> thanks for the tips, we should try this soon. Edited November 17, 2013 by Hashtag 10 ChA1NsAw, RaVaGe, esspho and 7 others reacted to this Quote Share this post Link to post Share on other sites
Jpley 11 Report post Posted November 17, 2013 (edited) Hey Guys, I just wanna add some details about this. We just wanted to add some 'art test' screenshots to be a little bit more appealing to you, so you can have a more concrete idea of what our goals are. Keep in mind that all the texture/ modeling work is still very WIP . We're currently hardly working on the layout of the map to get a strong design before going deeper into the art job. So if you could try it with few friends and give us a maximum feedbacks about it, we would deeply appreciate it Cheers Edited November 17, 2013 by Kanee 1 General Vivi reacted to this Quote Share this post Link to post Share on other sites
seir 517 Report post Posted November 17, 2013 Nice work! Can you post a screenshot of that corner with and without meshes? I'd like to see how much brushes you've used Quote Share this post Link to post Share on other sites
Pampers 5,625 Report post Posted November 17, 2013 waay to much contrast Quote Share this post Link to post Share on other sites
Puddy 3,089 Report post Posted November 17, 2013 Looks good, but perhaps a bit too much contrast like Mr. Pampers said. Makes me think of Seine Crossing from BF3! Quote Share this post Link to post Share on other sites
Hashtag 97 Report post Posted November 17, 2013 (edited) No problem. Next time, we will take care of the contrast. Keep in mind we didn't really work the lighting. It's juste a basic sun to work; that's true our shadow are too dark. Seir > here a screen to show how we build our facades : Edited November 17, 2013 by Hashtag 7 ⌐■_■, Nexusdog, Squad and 4 others reacted to this Quote Share this post Link to post Share on other sites
Rick_D 696 Report post Posted November 18, 2013 cool stuff! Quote Share this post Link to post Share on other sites
mr.P 819 Report post Posted November 18, 2013 looks nice, a sewer might be cool Quote Share this post Link to post Share on other sites
PogoP 2,371 Report post Posted November 18, 2013 Very nice! I was saying to Puddy yesterday that this reminds me of Battlefield, the Seine Crossing level. So good job Quote Share this post Link to post Share on other sites
Hashtag 97 Report post Posted November 19, 2013 Cool, thanks guys. mr.P> We already have a tunnel which link the rail track and the bomb site A. It's a typical subway hallway in the aim to keep the thematic of Paris. Quote Share this post Link to post Share on other sites
Hashtag 97 Report post Posted January 12, 2014 (edited) Hi, it's been a while since our latest post. We took in count your feedbacks from the latest playtest. We now have a similar layout with : - more covers on the path of the bomb site A - more covers on the path of the bomb site B - the bomb site B has been moved a bit (in the subway) - there is a new access to join the subway in the middle part - there is a new access to access to the bomb site A (via a ladder) - the map is brighter The purpose of this post is to organize new playtests. A new version of the map will be available soon. As usual your feedbacks in any domains would be really appreciated. So if you have time, feel free to test our map and thank you in advance. Here a visual update with new screenshots. A lot of props are still placeholder (still grey or in flat color), however I think that our actual version is close to a final result : Edited January 20, 2014 by Hashtag 33 RaVaGe, Bakscratch, SPY_JOHN and 30 others reacted to this Quote Share this post Link to post Share on other sites