-HP- Posted November 20, 2013 Author Report Posted November 20, 2013 might be because i first saw a fleet of vacuum-cleaner-sailboats... and then i couldn't unsee it. Chimeray, Grinwhrl, PhilipK and 1 other 4 Quote
PogoP Posted November 20, 2013 Report Posted November 20, 2013 liking the new focus. one thing that stands out to me is the profile of the other towers in the background. they don't seem substantial enough for something that is changing the face of a planet. might be because i first saw a fleet of vacuum-cleaner-sailboats... and then i couldn't unsee it. great stuff nonetheless. Hahaha! Quote
-HP- Posted November 21, 2013 Author Report Posted November 21, 2013 Some healthy material studies at some unhealthy hours. lol I wanna try and push for the moisture and dense look without it being too much, right now it is too much but man it's really hard to control without it looking weird, I want PBR! I did a pass on all textures, brought them up to a 186 ~ 200 mean, chromes are around 140 ~ 150 mean, i would go bellow that but without a cubemap it starts to soak the lighting with how black it is so you have to make compromises. I'm also currently doing a pass on all specs and gloss maps, added a lot of contrasty and detail to the gloss, and a bit more noise to the spec. I also added the AO to the spec and remove the AO from the difuse, in fact i removed most noise and detail from the difuse maps, i want the slight noise to come from the gloss. (Good example is that floor tile on the bottom left with chrome, rubber and plastic material.) feel free to tear me a new one 2d-chris, FrieChamp, General Vivi and 5 others 8 Quote
Nerve Posted November 21, 2013 Report Posted November 21, 2013 (edited) This is awesome work! I've recently registered to help me on my quest to becoming a game/level designer and I can only hope to be this good one day. It seems like everyone around here is a god... so hopefully lots of knowledge to be gained. Can't wait to see more Edited November 21, 2013 by Nerve Quote
FerdTheNerd Posted November 21, 2013 Report Posted November 21, 2013 Absolutely stunning work. Loving how the rich orange mixes with the cold blue. The intricate details are great. Can I ask how long you've been working on this? Will stay tuned for more! Quote
AlexM Posted November 22, 2013 Report Posted November 22, 2013 I just read this thread from first post to last for the first time. Around page 3-4 my thoughts were "this is done, awesome work" then it just kept getting better and better. Awesome work. Quote
selmitto Posted November 22, 2013 Report Posted November 22, 2013 *Mapcore's Seal of Quality* Superb work, HP and Philip! It's been inspiring to see the progress. Thanks. Quote
MaK Posted November 22, 2013 Report Posted November 22, 2013 Everything about this has been fantastic, can't wait to see more! Quote
2d-chris Posted November 22, 2013 Report Posted November 22, 2013 you guys have taken this up a notch, looking rarwsome Quote
-HP- Posted November 25, 2013 Author Report Posted November 25, 2013 Guess we're calling it done now. I'll try and put together that breakdown asap and I'll then need to clean the package and release it for anyone who wants to fly around the scene. Thanks Mapcore, Polycount, Jordan Walker for releasing his scene and allowing me to properly learn UDK, Quixel team for making nDo2 and dDo tools, and everyone who helped us with feedback! You helped it get much better! And of course, PhilipK for kicking so much ass, it was an honor to do scene with him, this guy breathes talent! UC_HP_PhilK_shot1 by HelderP, on Flickr UC_HP_PhilK_shot2 by HelderP, on Flickr UC_HP_PhilK_shot3 by HelderP, on Flickr UC_HP_PhilK_shot4 by HelderP, on Flickr UC_HP_PhilK_shot5 by HelderP, on Flickr UC_HP_PhilK_shot6 by HelderP, on Flickr UC_HP_PhilK_shot7 by HelderP, on Flickr UC_HP_PhilK_extra_background by HelderP, on Flickr UC_HP_PhilK_extra_materials by HelderP, on Flickr Beck, Seldoon182, AlexM and 28 others 31 Quote
Setin Posted November 25, 2013 Report Posted November 25, 2013 Fantastic work guys. This looks amazing. I love the higher levels of lighting in the area and that foliage hanging outside the windows. Quote
Minos Posted November 25, 2013 Report Posted November 25, 2013 Turned out really awesome, love the lighting and the overall sharpness Quote
Nerve Posted November 25, 2013 Report Posted November 25, 2013 Holy balls. Incredible work, both of you, the attention to detail is amazing and I love the colours. TEACH ME MASTERS, I WILL BE YOUR YOUNG PADAWAN. Quote
PhilipK Posted November 25, 2013 Report Posted November 25, 2013 Want to thank you all for all the great feedback here too! It's been really helpful and keeps things on the right track. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.