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Arbor Vitae - UDK Scene [WIP]


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Posted

liking the new focus. one thing that stands out to me is the profile of the other towers in the background. they don't seem substantial enough for something that is changing the face of a planet.  might be because i first saw a fleet of vacuum-cleaner-sailboats... and then i couldn't unsee it.

great stuff nonetheless.

 

Hahaha!

Posted
g1R6vUW.jpg
 
Some healthy material studies at some unhealthy hours. lol
 
I wanna try and push for the moisture and dense look without it being too much, right now it is too much but man it's really hard to control without it looking weird, I want PBR! :(
 
I did a pass on all textures, brought them up to a 186 ~ 200 mean, chromes are around 140 ~ 150 mean, i would go bellow that but without a cubemap it starts to soak the lighting with how black it is so you have to make compromises.
 
I'm also currently doing a pass on all specs and gloss maps, added a lot of contrasty and detail to the gloss, and a bit more noise to the spec. I also added the AO to the spec and remove the AO from the difuse, in fact i removed most noise and detail from the difuse maps, i want the slight noise to come from the gloss. (Good example is that floor tile on the bottom left with chrome, rubber and plastic material.)
 
feel free to tear me a new one
Posted (edited)

This is awesome work! 

 

I've recently registered to help me on my quest to becoming a game/level designer and I can only hope to be this good one day. It seems like everyone around here is a god... so hopefully lots of knowledge to be gained.

 

 

Can't wait to see more :)

Edited by Nerve
Posted

I just read this thread from first post to last for the first time. 

 

Around page 3-4 my thoughts were "this is done, awesome work" then it just kept getting better and better. Awesome work. 

Posted
Guess we're calling it done now. I'll try and put together that breakdown asap and I'll then need to clean the package and release it for anyone who wants to fly around the scene.
 
Thanks Mapcore, Polycount, Jordan Walker for releasing his scene and allowing me to properly learn UDK, Quixel team for making nDo2 and dDo tools, and everyone who helped us with feedback! You helped it get much better! 
And of course, PhilipK for kicking so much ass, it was an honor to do scene with him, this guy breathes talent!
 

 

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