-HP- Posted November 13, 2013 Author Report Posted November 13, 2013 --Em-- Yeap, I did the shader in an evening, I needed to have some temp art to work with. seir yeah, I wanna get as close as possible to really good mat definition but keep in mind we still havent made the textures yet, will probably start on those either tomorrow or today even! Thanks guys mjens 1 Quote
⌐■_■ Posted November 14, 2013 Report Posted November 14, 2013 impressed and waiting in anticipation, very high caliber stuff! Quote
-HP- Posted November 14, 2013 Author Report Posted November 14, 2013 Cheers KT! Good time as any for another WIP, started adding fx, lights, and other smaller things that help the mood alot. PhilK did a badass job with the new bg, center piece, props and many smaller things as well. We still need to add the trees in the bg. Tomorrow, or maybe even today I wanna start messing around with ddo and finally start to make the dif/spec/gloss. Minos, General Vivi, AlexM and 9 others 12 Quote
FMPONE Posted November 14, 2013 Report Posted November 14, 2013 (edited) I really like it. I think if you took those water reflections, spaced them out maybe 2x so they're not so bunched up, and splashed them across the entire background/window/orange section of the area it would really tie the shot together. (sketch of this + some added light form the monitors in white) It's great as I mentioned on twitter, really coming into it's own now. Edited November 14, 2013 by FMPONE penE 1 Quote
tr0nic Posted November 14, 2013 Report Posted November 14, 2013 (edited) Looks awesome! Is it possible to get rid of the aliasing? and maybe 1920x1080 resolution to give all this great work better justice!! That would make a perfect desktop background once finished Edited November 14, 2013 by tr0nic Quote
-HP- Posted November 14, 2013 Author Report Posted November 14, 2013 Good feedback FMPONE, I'm not sure about overwhelming the whole scene with caustics, I will run some tests and we'll see how that goes! tr0nic, when we're done with the scene, I'll generate HD res screenshots of multiple angles of the scene, for now I'll just keep on posting WIP's, but jeez thanks for saying it would be a good desktop already man, it fills my heart!! Quote
-HP- Posted November 14, 2013 Author Report Posted November 14, 2013 Here's the "corner" and darker areas too. Focus is obviously the middle of the scene but wanted to give proper love to these areas as well. WIP as fuck, mats look way too glossy, next up, textures! ChA1NsAw 1 Quote
PogoP Posted November 14, 2013 Report Posted November 14, 2013 Yeah, looks like someone went mental with a water hose. Reads more as plastic than metal! It's still kinda reading like just a bunch of modular wall pieces put together rather than having a cohesive theme. Loving the colours though, even the darker areas have a nice sense of colour rather than just going to black. -HP- 1 Quote
TeddyBear Posted November 14, 2013 Report Posted November 14, 2013 This is getting to be one of the classiest real-time sci-fi pieces ever! Ridiculously impressive stuff Hélder & Philip -HP- 1 Quote
Jord Posted November 14, 2013 Report Posted November 14, 2013 This scene is just incredible. Really nice work guys! -HP- 1 Quote
Sentura Posted November 14, 2013 Report Posted November 14, 2013 Love the first shot, looks almost like a concept art piece! Are you gonna make a video for it at the end so we can see how it looks in realtyme? -HP- 1 Quote
-HP- Posted November 15, 2013 Author Report Posted November 15, 2013 This is getting to be one of the classiest real-time sci-fi pieces ever! Ridiculously impressive stuff Hélder & Philip Thanks to you man, this was all made with nDo2 and we'll be using dDo for the texs as well, so thanks for you amazing tools! @Sentura yeah, we can do that! Sentura 1 Quote
Sjonsson Posted November 15, 2013 Report Posted November 15, 2013 Wow, this is just spendid work. And you're not even done yet?! If there would be but anything miniscule I could mention it would be that some of the open floor areas in the last two pictures feels a bit empty, I don't want yo to put up some lazy crates there but maybe something hanging down from the ceiling like cables or some kind of machinery module, at the same time you might not want it crowded with stuff, I guess. One more thing that caught my eye, but it's probably not anything wrong with it - in the last picture the light spears in the ceiling grating look a bit weird to me, it's like I can't figure where the lightsource is located. Looking forward to see the final product, great stuff! -HP- 1 Quote
mjens Posted November 15, 2013 Report Posted November 15, 2013 (edited) It's still kinda reading like just a bunch of modular wall pieces put together rather than having a cohesive theme. Yep, I have such a module problem at work right now. With that kind of module "density" what Helder shown there won't be problem with removing generic feeling. Imagine that on the second screen there's some kind of support/column in the middle that is well lit and stands out with size, color and form. The feeling of generic env will dramatically drop down Edited November 15, 2013 by seir -HP- 1 Quote
-HP- Posted November 18, 2013 Author Report Posted November 18, 2013 ::edit:: Deadline got postponed a week, which is awesome! I was working on this literally non stop since friday night, my eyes look like two tomatoes right now so a lot of tired-eye mistakes were made, specially in the lighting. PhilipK finished his assets too, including the towers in the background, which add alot. (Amazing work dude!! <3) Now we just tweak the textures and lighting to wrap it up. I already talked with PhilK and we already have a great plan of action to adress all the issues, for now then, enjoy the following WIPs: http://www.flickr.com/photos/helder_pinto/sets/72157635165379597/ selmitto, mjens, General Vivi and 14 others 17 Quote
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