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Arbor Vitae - UDK Scene [WIP]


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Posted

Well, this weekend was Blizzcon I didn't have time to do anything, and I don't think Philip did either. (Blizzcon was amazing btw!!)

 

I did some stuff last night, and I have a gigantic list of shit to do. I will update the thread this evening.

Posted

So anyway, PhilK did a great job with the new outdoor areas, he made an awesome skydome with two planets, and a mountain in the bg.

I added some temp vines and whatnot, and I had this idea of placing some holografic looking monitors around the scene, I really like the old fashioned monitors phil made, adds color and it's a cool prop to place around but the old school monitor gives the scene a very 80's sci-fi look to it, so before leaving home for the day I made this quick mockup of possible new monitors to spice up the scene. They're pretty easy to do so unless anyone thinks it's a horrible idea I'll go ahead with it. (it's intentionally exaggerated on this paintover)

I also added some canopies, I like that it brings color, although I want to make all the vegetation more green and less orangy.

 

yWwIGy1.jpg

Posted

Was struggling with the mat editor tonight, unfortunatly I dont think there's a way to enable RT reflections on glass, so I had to do some trickery, bake a cubemap, etc to get this working.

 

Added a very soft wobly normal map (needs work still), and the usual glow map, looks much better when looking around but there's a very quick shot from my plane test, can't wait to start using these properly in monitors and such.

 

NdHY5Hz.jpg

 

Watching Enders Game was a really good inspiration last night, I wanted to get a similar look to the hologram monitors they have.

 

Enders-Game-wallpapers-19.jpg

Posted (edited)

I've already talked with Thrik, to ban your sorry asses from Mapcore !! :v :v reason ? give someothers dudes a chance :cool:

but for real, great, i'm digging that holo-material !!

edit:
I assume it's animated ? YT would be sick :)

Edited by knj
Posted

I was playing around with some flickering in the tiny pixels yeah, you can have only the glow(emissive) channel flickering and moving tiny distances to simulate even further the look of an hologram but that wont show up on the screenshots so I ditched the idea for now. If we make a flytrhu I'll add that up on there, but it still looks better in motion because you can tell it's glass a lot better since there's some very subtle/wobly reflections.

 

I got some feedback about the muddy fog in the foreground, and I could not agree more. I'll try and make the foreground much sharper, contrasty and less muddy, basically increase the spectrum a little bit.

Posted

How is it working on the dx11 version of UDK now? When I last used it about a year ago it was pretty wonky with some features not working at all, so I had to switch back and forth between dx9 and 11.

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