Rektolisk Posted November 4, 2013 Report Posted November 4, 2013 (edited) Hey, I have added a displacement to part of my terrain but I have no started to manipulate it yet so the terrain is still flat. I noticed that I get a weird shadow when I point the flashlight at the seam between two displacements: Screenshot from Hammer: There are no leaks currently in the level and these two displacements are connected on the grid lines. I am also compiling with everything set to normal and with HDR turned off. Anyone have any suggestions? Edited November 4, 2013 by Rektolisk Quote
Rektolisk Posted November 4, 2013 Author Report Posted November 4, 2013 (edited) Destroy it and make it again ? Embarrassing to say that for some reason... this did work but I'm still intrigued as to why I got the shadow when the process was the same. Edited November 4, 2013 by Rektolisk Quote
RaVaGe Posted November 4, 2013 Report Posted November 4, 2013 (edited) Edited November 4, 2013 by RaVaGe FMPONE, Dejavo, ⌐■_■ and 1 other 4 Quote
blackdog Posted November 5, 2013 Report Posted November 5, 2013 I think you shouldn't have seams? If you select multiple faces you can make a single displacement, out of it(?).Here suggests to hit "Sew" when displacements don't align.Dunno if it works only on single brushes or multiple. Quote
FMPONE Posted November 5, 2013 Report Posted November 5, 2013 turn the brushes on top of it to func_brush, disable shadows. ftw. Quote
leplubodeslapin Posted November 5, 2013 Report Posted November 5, 2013 You probably have this issue : http://www.youtube.com/watch?v=VhgiMFMWwcQ Easy to fix, don't worry. Quote
cincinnati Posted November 5, 2013 Report Posted November 5, 2013 now i know how to make a quilt in cs:go. Quote
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