Jump to content

Recommended Posts

Posted (edited)

Hey, I have added a displacement to part of my terrain but I have no started to manipulate it yet so the terrain is still flat. I noticed that I get a weird shadow when I point the flashlight at the seam between two displacements:

 

 arze.png

 

Screenshot from Hammer:

2gud.png

 

There are no leaks currently in the level and these two displacements are connected on the grid lines. I am also compiling with everything set to normal and with HDR turned off. Anyone have any suggestions?

Edited by Rektolisk
Posted (edited)

Destroy it and make it again ?

Embarrassing to say that for some reason... this did work but I'm still intrigued as to why I got the shadow when the process was the same. 

Edited by Rektolisk
Posted

I think you shouldn't have seams? If you select multiple faces you can make a single displacement, out of it(?).

Here suggests to hit "Sew" when displacements don't align.

Dunno if it works only on single brushes or multiple.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...