Patrick_H Posted December 4, 2014 Report Posted December 4, 2014 (edited) This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal! One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide. Edited December 4, 2014 by Patrick_H Quote
Anth Posted December 4, 2014 Report Posted December 4, 2014 (edited) This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal! One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide. You can give the Anodized Airbrush style a go. Edit: Tested it out and here is the same pattern with the Phong Boost at 32 and also off. Edited December 4, 2014 by OneShotAnth Quote
Patrick_H Posted December 4, 2014 Report Posted December 4, 2014 (edited) Thanks maybe I will mess around with that. Here is a WIP shot of a style I am trying out: Not sure if I want to add anything to the muzzle or grip. Ideas anyone? Edited December 4, 2014 by Patrick_H Quote
Patrick_H Posted December 5, 2014 Report Posted December 5, 2014 The same in red with a harder graphic look: Quote
Anth Posted December 5, 2014 Report Posted December 5, 2014 The same in red with a harder graphic look: Both the blue and red look nice. If I had to choose one to use, I'd choose the blue. Quote
Patrick_H Posted December 5, 2014 Report Posted December 5, 2014 Red version: Adjusted the highlights to yellow orange, added some small detail to the grip: Blue version: Added some small detail to the grip and barrel: General Vivi 1 Quote
Vaya Posted December 12, 2014 Report Posted December 12, 2014 looks good. The fire coming out of the dragons mouth doesn't look right though? Quote
clankill3r Posted December 12, 2014 Report Posted December 12, 2014 I like the blue CZ except I would prefer it with a black magazine. Or a magazine with a lot of scratches on it. Quote
Gocko Posted December 15, 2014 Report Posted December 15, 2014 (edited) I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench? Edited December 15, 2014 by Gocko Quote
Patrick_H Posted December 16, 2014 Report Posted December 16, 2014 I see some weathering on the rifle below the scope. Maybe some combination of the alpha channel in your VTF file allowing some wear. I know its weird since I see wear is set to zero, but might want to have a look at the alpha. On my CZ skin above, I had to erase a lot of the alpha masking on the barrel to tone down the amount of wear that would show through. Quote
Patrick_H Posted December 16, 2014 Report Posted December 16, 2014 Does anyone know if when a skin is purchased from the marketplace, is an actual .vtf downloaded locally? I bought a Negev skin recently and wanted to see how the creator altered the existing skin. The way the Negev was unwrapped is batshit and split in the weirdest ways, and I was hoping looking at someone else's custom skin would save me some grief. Quote
ShockaPop Posted December 17, 2014 Report Posted December 17, 2014 I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench? The wear off can be altered from alpha-channel (see the CSGO's Workshop Weapon tutorial for that). The shitty colors is because of the default values for phong-shader. Tweak the "phongexponent" and "phongintensity" to some lower values. Gocko 1 Quote
Gocko Posted December 17, 2014 Report Posted December 17, 2014 (edited) I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench? The wear off can be altered from alpha-channel (see the CSGO's Workshop Weapon tutorial for that). The shitty colors is because of the default values for phong-shader. Tweak the "phongexponent" and "phongintensity" to some lower values. Thanks for the info, I'll look it up. EDIT: Mixed with the Alpha Channel and the phong settings and it looks perfect now thanks a lot. Edited December 17, 2014 by Gocko Quote
soultron Posted December 17, 2014 Report Posted December 17, 2014 (edited) Working on this one, still needs more detail work and I need to figure out how to get the full skin (think P90 Asiimov) without the stock bits like the magazine carrying over from the default skin. I also might need to mess with the Phong settings because it looks very glossy, especially in the butt/stock and the front grip. It should be more flat/matte, I feel. EDIT: OK, took me several tries but I finally figured out how to work the alpha channel to make sure the bits Valve wants to be 100% worn, starting even at Factory New condition, actually show up. I need to finish up the rest of the gun now. Some bits feel really empty and look bland compared to the rest of the gun, mainly the magazine and the cocking knob. Here's my current WIP from tonight. Edited December 18, 2014 by soultron Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.