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CS:GO Workshop: Weapon Finishes

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Hi guys , first post for me on the site, i was searching a good forum to share my work and i've found you and your good collection of officialised weapons =).

 

So first i'm a 2D/3D Artist, Practicing Street art too and i decided to mashup my style with CSGO skins (i'm actually a big csgo player too), so just let me know what you think about , and why not support my project on steam if you like it ;)  thanks.

 

VsjZVfL.jpg

 

uLmAaPF.png

 

you can access the both here:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=324217294   (AWP)

 

http://steamcommunity.com/sharedfiles/filedetails/?id=323143488&tscn=1412971569  (P90)

Edited by Mind

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This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal!

 

One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide.

Edited by Patrick_H

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This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal!

 

One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide.

You can give the Anodized Airbrush style a go.

 

Edit: Tested it out and here is the same pattern with the Phong Boost at 32 and also off. :)

27DB74A1FA5823A8E92F9A2230B6D0A17B12BB7C238484B0551C20FF8B66CAF4383598E8A06958E1

Edited by OneShotAnth

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Thanks maybe I will mess around with that. Here is a WIP shot of a style I am trying out:

 

qwr0XJg.jpg

 

Not sure if I want to add anything to the muzzle or grip. Ideas anyone?

Edited by Patrick_H

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I have a question. Below is a 3D image of an AWP I made in Photoshop. There it looks good, but then when I make it a VTF file and view in Steam's Workbench it looks like complete shit (also image below). It's like all the colors were drained and even in Factory New it looks pretty torn up. Am I missing something? Maybe forgot something in VTFEdit or some option in the worksbench?

 

18ac06881ce397dcc7d5fca74d52084f.png

39b0df078a8ccba5bdb5720175e9f76f.png

Edited by Gocko

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I see some weathering on the rifle below the scope. Maybe some combination of the alpha channel in your VTF file allowing some wear. I know its weird since I see wear is set to zero, but might want to have a look at the alpha. On my CZ skin above, I had to erase a lot of the alpha masking on the barrel to tone down the amount of wear that would show through.

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