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Hello, just another Rust minion dropping by. These are shots of my map dm_ultracore. It's small and intended to reflect the gameplay of old classics like frenzy, datacore and rapidcore, while matching up to the next-gen aesthetics of Doom 3's tomiko reactor. Originally I had not intended to enter the contest because I had plans for a much larger project dm_synapse. This map is basically the work I had already done on it.






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I'm sorry mike but if he stood back and took a more broad picture of the surrounding areas and how the window and sun interacted with other details it would've been more successful representation of his level. However in that picture we see a window made out of brushwork. Prop models. The skybox. And the sun entity. Its not much for show of his level or his ideas.

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